Revision as of 21:33, 4 September 2006 by Dswxyz
Here's a list of IF games where, at some point, the protagonist has to break out from a jail cell.
Please give some indication how far into the game the jailbreak occurs.
- ARGH's Great Escape (Mystery; 2004; ADRIFT 4). Begins in "Cell III, Boulder Rock Prison".
- Bmissville (Anonymous; 2002; TADS 2). Begins in "Cell Block H".
- Captive Universe (Mischav Navoritch; 2001; ADRIFT 3.9). Begins in "Inside your cell".
- The Count of Monte Cristo (Duchess; 2002; Z-code). Begins in "Prison Cell".
- Enchanter (publisher: Infocom; Z-code). At some point in the game, the PC is captured and placed on one of the temple's cells.
- Escape from Crulistan (Alan Smithee; 2000; MS-Windows).
- Escape from the Starship Zenon (Andrew Gawthorpe; 2000; Z-code). Begins in "Cell".
- Concrete Paradise (Tyson Ibele; 2002; TADS 2). After a prologue sequence, PC is arrested and put in "Inside Your Cell".
- Jailbreak Bob (David Whyld; 2004; ADRIFT 4). Begins in "YOUR CELL".
- Katana (Matt Rohde; 2002; TADS 2). Halfway into the game, there's a jailbreak sequence within a flashback.
- Lock & Key (Adam Cadre; 2002; Glulx). Begins in "Cell".
- Square Circle (Eric Eve; 2004; TADS 3). Begins in "Cell" (lying on the bed).
- Stone Cell (Steve Kodat; 1999; TADS 2). Prologue sequence begins in "Holding Pen". PC is searched and processed before arriving at "Dungeon Room".
- Unease (Brendan J. O'Brien; 2002; TADS 2). The PC enjoys a brief bit of freedom before he is arrested.
- Unnkulia X (Valentine Kopteltsev; 2000; TADS 2). Begins in "Cell, on the ground".
- Zero One (Edward Plant; 2004; Alan). Begins in "Cell".
- All Hope Abandon (Eric Eve; 2005; TADS 3). About two-thirds of the way in the game, you will be imprisoned in a burial cave and cajoled to escape.
- The Last Hour (Roberto Grassi; 2004; ADRIFT 4). Begins in "The Cell", but there's no jailbreak. That's not what this game's about.
- Sardoria (Anssi Raisanen; 2003; Alan). Begins in "Wine Cellar". Something of a borderline case; the PC is imprisoned in the cellar by the castle guards, presumably because either there isn't a proper cell handy or the guards haven't been taught what to do with prisoners.