Difference between revisions of "Multiple endings"

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(entry copied from IF Glossary)
 
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An IF [[session]] can end in many unsatisfying ways -- the [[PC]] dies before the plot is resolved (see [[sudden death]]), the [[interpreter]] crashes, or the [[player]] simply loses interest and gives up. If a work abruptly ends the story whenever the player strays from a pre-determined [[plot]], then it does not really have multiple endings, it is a [[rail game]].
 
An IF [[session]] can end in many unsatisfying ways -- the [[PC]] dies before the plot is resolved (see [[sudden death]]), the [[interpreter]] crashes, or the [[player]] simply loses interest and gives up. If a work abruptly ends the story whenever the player strays from a pre-determined [[plot]], then it does not really have multiple endings, it is a [[rail game]].
  
 
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[[Category:Glossary]]
Return to [[Glossary]]
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== Discussion ==
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We've added a lot of terms to the glossary since this one was defined; I've rearranged the material & added links. -- DGJ - 10 Sep 2002
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TainaHulett - 20 Nov 2002 Changed the beginning paragraph to exclude the reuse of the term that is being defined.
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Revision as of 09:44, 1 January 2005

When the designer offers more than one conclusion to the end of the game. Some of these may be losing, winning, or optimal, but all describe some sort of resolution to the game's narrative.

An IF session can end in many unsatisfying ways -- the PC dies before the plot is resolved (see sudden death), the interpreter crashes, or the player simply loses interest and gives up. If a work abruptly ends the story whenever the player strays from a pre-determined plot, then it does not really have multiple endings, it is a rail game.