An IF session can end in many unsatisfying ways -- the PC dies before the plot is resolved (see sudden death), the interpreter crashes, or the player simply loses interest and gives up. If a work abruptly ends the story whenever the player strays from a pre-determined plot, then it does not really have multiple endings, it is a rail game.
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We've added a lot of terms to the glossary since this one was defined; I've rearranged the material & added links. -- DGJ - 10 Sep 2002
TainaHulett - 20 Nov 2002 Changed the beginning paragraph to exclude the reuse of the term that is being defined.