Difference between revisions of "Parser"

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==Links==
 
==Links==
 
* [[Past_raif_topics: Development: part 2#Parsing|Discussions about parsing]] on the rec.arts.int-fiction newsgroup
 
* [[Past_raif_topics: Development: part 2#Parsing|Discussions about parsing]] on the rec.arts.int-fiction newsgroup
* Survey of IF systems on the [http://lists.v-space.org/listinfo/tads3/ TADS 3 mailing list] ..
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* Survey of IF systems on the {{dead link|url=http://lists.v-space.org/listinfo/tads3/|TADS 3 mailing list}} (now the [http://tads3.livejournal.com/ Technical Blog] - for [[TADS 3]]).
 
** Parser / execution system of [http://lists.v-space.org/archive/tads3/200007/msg00003.html TADS2, Inform 6 and Finch]
 
** Parser / execution system of [http://lists.v-space.org/archive/tads3/200007/msg00003.html TADS2, Inform 6 and Finch]
 
** Parser / execution system of [http://lists.v-space.org/archive/tads3/200007/msg00036.html TADS3] (as of July 2005)
 
** Parser / execution system of [http://lists.v-space.org/archive/tads3/200007/msg00036.html TADS3] (as of July 2005)
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** [http://emshort.wordpress.com/2010/06/10/parser-discussion-redux/ Parser Discussion, Redux] by Emily Short.
 
** [http://emshort.wordpress.com/2010/06/10/parser-discussion-redux/ Parser Discussion, Redux] by Emily Short.
 
** [http://horacetorys.weebly.com/1/post/2010/06/simple-if-interfaces.html Simple IF Interfaces] by [[Horace Torys]].
 
** [http://horacetorys.weebly.com/1/post/2010/06/simple-if-interfaces.html Simple IF Interfaces] by [[Horace Torys]].
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* [http://emshort.wordpress.com/2014/12/16/hybrid-interfaces-texture-contrition-porpentine-spondre-jay-nabonne/ Hybrid Interfaces: Texture; Contrition (Porpentine); Spondre (Jay Nabonne)] by [[Emily Short]], December 2014.
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* [http://emshort.wordpress.com/2016/01/02/experimentation-in-the-parser-domain/ Experimentation in the Parser Domain] by [[Emily Short]], January 2016.
 
* [http://emshort.wordpress.com/2016/04/15/writing-novice-friendly-parser-games/ Writing Novice-friendly Parser Games] by [[Emily Short]], April 2016.
 
* [http://emshort.wordpress.com/2016/04/15/writing-novice-friendly-parser-games/ Writing Novice-friendly Parser Games] by [[Emily Short]], April 2016.
* [http://heterogenoustasks.wordpress.com/2016/05/18/narrow-parsers/ Narrow Parsers] by [[Sam Kabo Ashwell]], May 2016. Discusses narrowing the range of available actions in a parser game.
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* [http://heterogenoustasks.wordpress.com/2016/05/18/narrow-parsers/ Narrow Parsers] by [[Sam Kabo Ashwell]], May 2016. Discusses narrowing the range of available verbs in a parser game.
 
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TextParser Text Parser] at TV Tropes Wiki.
 
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TextParser Text Parser] at TV Tropes Wiki.
  
 
[[Category:Glossary]] [[Category:Parser]]
 
[[Category:Glossary]] [[Category:Parser]]

Latest revision as of 23:54, 5 December 2016

For the German publication, see The Parser.

A computer program or portion of a program that analyzes a string of characters in order to recognize grammatical units. Joseph Weizenbaum's Eliza (1966) and Terry Winograd's SHRDLU (c.1970) are two of the best-known early interactive programs that had parsers.

Early IF, including the original Adventure, used a two-word parser that only looked at the first few characters of each word. More recent IF parsers, following the lead of Dungeon aka Zork, have an Infocom-type parser that can understand longer words and more complex commands, but the genre is still a long way from using natural language processing to achieve complete understanding of all English inputs.

Modern IF programming languages include a parser as part of the authoring system, removing the need for the programmer to write a homebrew parser. Authoring systems for writing parser-based interactive fiction include Inform 7, Quest, TADS, and ADRIFT, among others.


Links