Difference between revisions of "Simulationist"

From IFWiki
Jump to: navigation, search
(entry copied from IF Glossary)
 
m
Line 1: Line 1:
 
A simulationist work is any that uses a consistent and detailed world model to produce results, rather than having only special cases hard-coded by the author.  In this sense, a work of IF may be said to be more or less simulationist depending on how much it depends on the programmed world model; moreover, different aspects of the <em>same</em> game may be simulated to different degrees.  A game might have a detailed simulation of the behavior of liquids, for instance, while relying entirely on special-case coding to handle the behavior of [[NPC]]s.
 
A simulationist work is any that uses a consistent and detailed world model to produce results, rather than having only special cases hard-coded by the author.  In this sense, a work of IF may be said to be more or less simulationist depending on how much it depends on the programmed world model; moreover, different aspects of the <em>same</em> game may be simulated to different degrees.  A game might have a detailed simulation of the behavior of liquids, for instance, while relying entirely on special-case coding to handle the behavior of [[NPC]]s.
  
 
+
[[Category:Glossary]]
Return to [[Glossary]]
+

Revision as of 07:44, 1 January 2005

A simulationist work is any that uses a consistent and detailed world model to produce results, rather than having only special cases hard-coded by the author. In this sense, a work of IF may be said to be more or less simulationist depending on how much it depends on the programmed world model; moreover, different aspects of the same game may be simulated to different degrees. A game might have a detailed simulation of the behavior of liquids, for instance, while relying entirely on special-case coding to handle the behavior of NPCs.