Difference between revisions of "Text adventure"

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== Discussion ==
 
 
actually, do we even need an entry for this?  Why not just syn [[adventure game]]?
 
 
-- GaryThompson - 30 Oct 2002
 
 
I think it's worth mentioning the difference, although I find the use of terms like "deprecated" a bit off-putting (in that it implies that some central governing board is declaring certain terminology obsolescent).
 
 
-- OKB 2002/11/01
 
 
I think it's worthwhile to define this, but I disagree with the definition. I'd say a text adventure is any interactive fiction work that is (a) text-based, which might be everything, from our IF definition, but doesn't include all adventure games, and (b) actually an adventure. In other words, <i>Deadline</i> is not a text adventure and neither is <i>Photopia</i>, but <i>Zork</i>, <i>Infidel</i>, <i>Mindwheel</i>, <i>Trinity</i>, and more recent stuff where the PC goes adventuring are -- regardless of whether or not they are 'plotless,' have two-word parsers, or are puzzle-hunts. NM 20 Feb 2003
 
 
Reworking the definition to reflect the 2 opinions expressed above.  Is this overkill? -- DGJ - 13 May 2003
 
 
I actually added a bit more, clarifying the shift from "text adventure" to "interactive fiction".  I don't really know much about IF history, though, so someone who does can maybe make that more accurate. -- OKB 2003/05/14
 
 
The entry for [[interactive fiction]] has a bit more about that term, but I added a little here. -- DGJ - 15 May 2003
 

Revision as of 00:08, 31 December 2004

An older and now less common term for interactive fiction, drawing upon the title of "Colossal Cave Adventure" (Crowther and Woods, 1976) and reflected in the names of Scott Adams's "Adventureland" (1978) and his company, Adventure International.

As the medium evolved beyond the early treasure hunts and dungeon-crawls, "text adventure" began to seem too narrow in meaning, and Infocom eventually settled on "interactive fiction" instead. "Text adventure" now now either invokes nostalgia for those early plotless, two-word parser puzzle-hunts, or specifies a particular type of text game in the adventure genre (as opposed to, for example, mystery or deep simulation).


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