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Revision as of 22:34, 17 February 2021 by Adv (Talk | contribs) (Added link to Chris Ainsley's article on best-practise in Text Adventure Game Design, including discussion on unwinnability)

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A game state in which a winning ending can no longer be achieved, usually because some required objects or rooms are no longer accessible. Distinct from a losing ending because the game play does not automatically cease at this point; the player may spend some time wandering around without realizing that the game has been rendered unwinnable. (See: winnable)