A monkey too many
From IFWiki
A monkey too many | |
---|---|
Author(s) | Echarin |
Publisher(s) | n/a |
Release date(s) | 2002 |
Authoring system | ADRIFT 3.9 |
Platform(s) | ADRIFT 3.9 |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Cruelty to be determined |
How It Begins
You might be anyone, carrying nothing, surrounded by darkness and the sounds of soft footsteps nearby. As soon as you try to leave, you're hit on the head and regain consciousness in a prison cell, and you're now carrying a magnet (that you've supposedly had all along). Outside the cell, you see your monkey captor at a desk. You want to escape.
Notable Features
- Elided puzzle bug: You're supposed to use the magnet to solve the game's few puzzles, but you don't actually need it.
Versions
Version dated 22 Oct 2002
- A monkey too many (Echarin; 25-Oct-2002; ADRIFT 3.9).
- IFID: ADRIFT-390-8FEBE6EE31B2E6076052117AC41DA5F0
IFID links: IFDB - Room count: 2.
- ADRIFT 1st One Hour Comp 2002 entry. (There was no voting in this comp.)
- Download onehourcomp.zip from the IF Archive - All the entries in the minicomp. The story file for this game is amonkeytoomany.taf.
- or Download monkeytoomany.zip from Delron.
- IFID: ADRIFT-390-8FEBE6EE31B2E6076052117AC41DA5F0
Links
General info
- A monkey too many (archived) - at Baf's Guide.
- A monkey too many - at IFDB.
Reviews
- Delron review compilation by various reviewers.