Gateway II: Homeworld
Gateway II: Homeworld | |
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Author(s) | Mike Verdu and Glen Dahlgren |
Publisher(s) | Legend Entertainment |
Release date(s) | 1993 |
Authoring system | TBD |
Platform(s) | MS-DOS |
Language(s) | English |
License(s) | Commercial |
Multimedia | |
Color effects | none |
Graphics | required |
Sound/Music | optional |
Ratings | |
Cruelty scale | Cruelty to be determined |
How It Begins
In the early twenty-second century, an immense alien spacecraft, dubbed the "Artifact," arrives in the Earth's solar system. The Artifact ignores all attempts at communication; no one knows whether its intentions are good or ill.
You are the same protagonist as in Frederik Pohl's Gateway. Having become immensely wealthy from your discoveries, you begin the game as a young retiree in your San Francisco apartment, with nothing on you except the coverall you're wearing.
Soon you receive a transmission. You learn that an ambassador, who had previously been selected to rendezvous with the Artifact, was assassinated. Now you are asked to serve as an advisor to the ambassador's replacement. What's more, minutes later you receive yet another transmission with even more alarming news.
Notable Features
Trivia and Comments
- According to the DM4, Gateway II: Homeworld was "the last mainstream release of a game with a parser."
Versions
Initial Release
- Gateway II: Homeworld (Mike Verdu and Glen Dahlgren; publisher: Legend Entertainment; 1993).
Compilation
- Included in the eight-game compilation The Lost Adventures (Legend Entertainment; 1997).
Demo
- IFID: MZ-DA7557FE8DD79C84E7EB142D19F426D2
IFID links: IFDB - Download gw2demo.zip from the IF Archive
- IFID: MZ-DA7557FE8DD79C84E7EB142D19F426D2
Links
- Gateway 2: Homeworld (archived) - at Baf's Guide
- Gateway 2: Homeworld - at IFDB
Gateway series by Legend Entertainment |
Frederik Pohl's Gateway (1992) Gateway II: Homeworld (1993) |