Cruelty scale: Revision history

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24 October 2024

  • curprev 19:0819:08, 24 October 2024DoubleU talk contribs 10,955 bytes +12 A player can waste time skipping the key, and come back to look for it. Or, a player's stuff CAN be vaporized, but cloned first, so that it's not lost.

27 June 2024

  • curprev 12:2512:25, 27 June 2024ExplodingCabbage talk contribs 10,943 bytes 0 The distinction between "polite" and "tough" as the article defines them is never at all subjective or unclear; in polite, there are no unwinnable states you can save in, only actions that cause instant death. This paragraph must have been intended to say that the distinction between Tough/Nasty/Cruel is subjective.

13 August 2020

3 September 2019

22 January 2019

16 October 2018

21 April 2018

10 October 2017

8 October 2017

  • curprev 18:5618:56, 8 October 2017Zowayix talk contribs 10,223 bytes +5,706 large elaboration with much more precise definitions; should address some of the complaints on the Talk page and make categorizing games as straightforward as possible

12 May 2017

21 December 2015

19 October 2014

7 June 2014

22 November 2012

10 April 2011

31 January 2008

1 September 2007

9 September 2006

14 November 2005

1 January 2005

30 December 2004