Past raif topics: Game Mechanics: part 1: Difference between revisions

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==Game physics / world model==
==Game physics / world model==


''See also => [[Darkness]] .. [[Light source]] (IFWiki artciles)''
''See also => [http://emshort.home.mindspring.com/liquids.html Liquid Modelling] .. [http://emshort.home.mindspring.com/simul2.htm Desiderata for a Physical Simulation Library] (Emily Short)''<BR>
''See also => [[Darkness]] .. [[Light source]] (IFWiki articles)''


* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/c1d630de1aca88a1/b540df302e061911 Adventure interface, physics (Feb 1993)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/c1d630de1aca88a1/b540df302e061911 Adventure interface, physics (Feb 1993)]

Revision as of 10:06, 9 October 2005

This is part one (of two) of a collection of Past raif topics to do with the mechanics of IF games, such as puzzles, game world physics and navigation.

The rest may be found at Past raif topics: Game Mechanics: part 2.

If you add or change any of the sections on this page, remember to update the entry on the Past raif topics page as well.

Puzzles

See also => IF Theory: Puzzles & winnability
See also => Puzzles in Interactive Fiction (D.G. Jerz) .. IF Roundtable: The Art of the Puzzle (IFMud transcript)
See also => Nalian Language Puzzle in The Edifice (XYZZY News article) .. Plenty Annoyed (frustrating puzzles) (Brass Lantern)
See also => Puzzle .. Maze .. Best_Puzzles ..Best_Individual_Puzzle (IFWiki articles)

Hints and walkthroughs

See also => Hint .. Walkthrough .. Invisiclues .. Fake spoiler (IFWiki articles)
See also => Invisiclues for Infocom games
See also => Getting Help (hints & solutions) .. Writing Walkthroughs (Brass Lantern articles)
See also => Cheat, Beg, Wheedle, Cajole (XYZZY News article)
See also => David Welbourn's game walkthroughs .. if-archive/solutions

Red herrings & decoration objects

See also => Red herring .. Blue Herring Pattern (IFWiki articles)

Scoring

See also => Score .. Rank .. Last lousy point (IFWiki articles)

Helping new players

Game physics / world model

See also => Liquid Modelling .. Desiderata for a Physical Simulation Library (Emily Short)
See also => Darkness .. Light source (IFWiki articles)

Simulation / world limits

See also => Past raif topics: IF Theory: part 1#Mimesis / game consistency & completeness
See also => Problems in IF Simulationism (Emily Short)

Modelling actions & objects - general

Implicit actions

Visibility / scope of objects

See also => Scope .. Sense-passing (IFWiki articles)

Containers & inventory limits

See also => Inventory .. Inventory management puzzle .. Sack object (IFWiki articles)

Time

Mapping

Compass directions / navigation

See also => Compass .. Navigation (IFWiki articles)

Locations, movement & exits

See also => Past raif topics: Game Mechanics: part 1#Compass directions / navigation


Past raif topics: Game Mechanics: part 2