Reality-On-The-Norm: Difference between revisions

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A game concept that revolves around an imaginary town, in which several different authors attempt to create their own individual games in addition to the previous ones, thus creating a virtual "book" made of independent yet coherent chapters.
A story concept that revolves around an imaginary town with numerous mainstay characters, which different authors attempt to depict by creating their own individual games in addition to the previous ones, thus creating a virtual "book" made of independent yet coherent chapters.


The concept was started by members of the [http://www.adventuregamestudio.co.uk/ Adventure Game Studio] community, and had been initiated by [[Ben Croshaw]]'s graphical adventure ''Lunchtime of the Damned'' (2001). Though Reality-On-The-Norm (RON) begun as a graphical game concept, it has spawned several fan fiction stories and text adventure games as well.
The concept was started by members of the [http://www.adventuregamestudio.co.uk/ Adventure Game Studio] community, and had been initiated by [[Ben Croshaw]]'s graphical adventure ''Lunchtime of the Damned'' (2001). Though Reality-On-The-Norm (RON) begun as a graphical game concept, it has spawned several fan fiction stories and text adventure games as well.

Revision as of 14:51, 16 December 2005

A story concept that revolves around an imaginary town with numerous mainstay characters, which different authors attempt to depict by creating their own individual games in addition to the previous ones, thus creating a virtual "book" made of independent yet coherent chapters.

The concept was started by members of the Adventure Game Studio community, and had been initiated by Ben Croshaw's graphical adventure Lunchtime of the Damned (2001). Though Reality-On-The-Norm (RON) begun as a graphical game concept, it has spawned several fan fiction stories and text adventure games as well.

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