Graham Nelson: Difference between revisions

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===Interviews===
===Interviews===
* [http://mirror.ifarchive.org/if-archive/magazines/XYZZYnews/XYZZY1.TXT Interview with XYZZYnews].
* [http://mirror.ifarchive.org/if-archive/magazines/XYZZYnews/XYZZY1.TXT Interview with XYZZYnews].
* [http://sparkynet.com/spag/backissues/SPAG44 SPAG #44] - [[Jimmy Mayer]] interviews Graham Nelson and [[Emily Short]] about [[Inform 7]].
[[Category:People|Nelson, Graham]]
[[Category:People|Nelson, Graham]]
[[Category:Authoring system creators|Nelson, Graham]]
[[Category:Authoring system creators|Nelson, Graham]]

Revision as of 23:20, 30 April 2006

Graham Nelson, a mathematician and poet, is one of the central figures of the IF community. He helped to reverse-engineer and expand a portable virtual machine, and created a free programming language and compiler for IF. He has also written several influential essays, a well-respected programming manual, and one of the most widely-distributed games in the IF community.

Author Credits

Other Credits

  • Helped reverse engineer and expand the Z-machine.
  • Deja Vu (1993; Z-code). A demo for the Z-machine.
  • Designed the Inform authoring system.
  • "The Craft of the Adventure." 2nd ed. The IF Archive, 1995.
  • "On Jigsaw and I." XYXXYnews #6. The IF Archive and Bran Muffin Communications, 1995.
  • Time and Dwarves (1998; Inform source code). Demo code for Inform programmers.
  • The Inform Designers Manual. 4th ed. The IF Archive, 2001.
  • Ported Adventure, Adventureland, Crobe, Fyleet, and Quest for the Sangraal to the Z-machine.

Links

Interviews