Graphics: Difference between revisions
No edit summary |
m (→Examples of games with graphics: sorted list alphabetically; added title linkage) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
Interactive fiction is essentially a text-based medium, and the most obvious distinction between IF and other forms of computer game is the relative importance of text and graphics. Nonetheless, IF can and does include graphics in a secondary capacity, just as prose fiction often takes advantage of illustrations. | Interactive fiction is essentially a text-based medium, and the most obvious distinction between IF and other forms of computer game is the relative importance of text and graphics. Nonetheless, IF can and does include graphics in a secondary capacity, just as prose fiction often takes advantage of illustrations. | ||
Although many [[Authoring system | authoring systems]] support graphics, not all of their associated [[interpreters]] will have the capability to display them. There may be no available interpreter for a given system and OS which will display graphics. Because of this, [[author | authors]] who use graphics often avoid making them vital to gameplay; instead, they are used to reinforce or supplement information and impressions already established by the text. | Although many [[Authoring system | authoring systems]] support graphics, not all of their associated [[interpreter | interpreters]] will have the capability to display them. There may be no available interpreter for a given system and OS which will display graphics. Because of this, [[author | authors]] who use graphics often avoid making them vital to gameplay; instead, they are used to reinforce or supplement information and impressions already established by the text. | ||
Authors may also choose to make game graphics available outside the game as [[feelies]]. Because of the great increase in filesize and the large amount of work necessary to produce a graphics-rich game, graphics-using IF games are often released in two versions - a freely available, graphics-free version for general download, and a version with graphics bought on CD. | Authors may also choose to make game graphics available outside the game as [[feelies]]. Because of the great increase in filesize and the large amount of work necessary to produce a graphics-rich game, graphics-using IF games are often released in two versions - a freely available, graphics-free version for general download, and a version with graphics bought on CD. | ||
Line 12: | Line 12: | ||
==Examples of games with graphics== | ==Examples of games with graphics== | ||
* ''1893: A World's Fair Mystery'' ([[Peter Nepstad]]; 2002; [[TADS]]). Graphics in commercial version only. | * ''[[1893: A World's Fair Mystery]]'' ([[Peter Nepstad]]; 2002; [[TADS]]). Graphics in commercial version only. | ||
* ''Beyond'' ([[Roberto Grassi]], [[Paolo Lucchesi]], [[Alessandro Peretti]]; 2005; [[Glulx]]). [[IF Comp 2005]]. | * ''[[Beyond]]'' ([[Roberto Grassi]], [[Paolo Lucchesi]], [[Alessandro Peretti]]; 2005; [[Glulx]]). [[IF Comp 2005]]. | ||
* '' | * ''[[City of Secrets]]'' ([[Emily Short]]; 2003; Glulx). Graphics in commercial version only. | ||
* ''Fallacy of Dawn'' ([[Robb Sherwin]]; 2001; [[Hugo]]). | * ''[[Fallacy of Dawn]]'' ([[Robb Sherwin]]; 2001; [[Hugo]]). | ||
* '' | * ''[[Lock & Key]]'' ([[Adam Cadre]]; 2002; Glulx). | ||
* '' | * ''[[Necrotic Drift]]'' ([[Robb Sherwin]]; 2004; Hugo). Graphics in commercial version only. | ||
[[Category:Design | {{Stub | Probably needs a lot more discussion, specific details etc.}} | ||
[[Category:Design Pattern]] |
Latest revision as of 00:08, 11 June 2006
Interactive fiction is essentially a text-based medium, and the most obvious distinction between IF and other forms of computer game is the relative importance of text and graphics. Nonetheless, IF can and does include graphics in a secondary capacity, just as prose fiction often takes advantage of illustrations.
Although many authoring systems support graphics, not all of their associated interpreters will have the capability to display them. There may be no available interpreter for a given system and OS which will display graphics. Because of this, authors who use graphics often avoid making them vital to gameplay; instead, they are used to reinforce or supplement information and impressions already established by the text.
Authors may also choose to make game graphics available outside the game as feelies. Because of the great increase in filesize and the large amount of work necessary to produce a graphics-rich game, graphics-using IF games are often released in two versions - a freely available, graphics-free version for general download, and a version with graphics bought on CD.
Platforms which support in-game graphics
Examples of games with graphics
- 1893: A World's Fair Mystery (Peter Nepstad; 2002; TADS). Graphics in commercial version only.
- Beyond (Roberto Grassi, Paolo Lucchesi, Alessandro Peretti; 2005; Glulx). IF Comp 2005.
- City of Secrets (Emily Short; 2003; Glulx). Graphics in commercial version only.
- Fallacy of Dawn (Robb Sherwin; 2001; Hugo).
- Lock & Key (Adam Cadre; 2002; Glulx).
- Necrotic Drift (Robb Sherwin; 2004; Hugo). Graphics in commercial version only.
TODO: Probably needs a lot more discussion, specific details etc.