Cruelty scale: Difference between revisions

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A rating system devised by [[Andrew Plotkin]] to measure how difficult a particular game makes it for the player to progress past in-game obstacles:  
A rating system devised by [[Andrew Plotkin]] to measure how difficult a particular game makes it for the player to progress past in-game obstacles:  


* <b>Merciful:</b> cannot get stuck.  
* <b>[[:Category:Merciful games|Merciful]]:</b> cannot get stuck.  
* <b>Polite:</b> can get stuck or die, but it's immediately obvious that you're stuck or dead.  
* <b>[[:Category:Polite games|Polite]]:</b> can get stuck or die, but it's immediately obvious that you're stuck or dead.  
* <b>Tough:</b> can get stuck, but it's immediately obvious that you're about to do something irrevocable.  
* <b>[[:Category:Tough games|Tough]]:</b> can get stuck, but it's immediately obvious that you're about to do something irrevocable.  
* <b>Nasty:</b> can get stuck, but when you do something irrevocable, it's clear.  
* <b>[[:Category:Nasty games|Nasty]]:</b> can get stuck, but when you do something irrevocable, it's clear.  
* <b>Cruel:</b> can get stuck by doing something which isn't obviously irrevocable (even after the act).  
* <b>[[:Category:Cruel games|Cruel]]:</b> can get stuck by doing something which isn't obviously irrevocable (even after the act).  
 


(Taken from a [http://groups.google.com/groups?selm=4lwkmey00WB30%3DudZV%40andrew.cmu.edu rec.games.int-fiction posting].)
(Taken from a [http://groups.google.com/groups?selm=4lwkmey00WB30%3DudZV%40andrew.cmu.edu rec.games.int-fiction posting].)

Revision as of 11:11, 9 September 2006

A rating system devised by Andrew Plotkin to measure how difficult a particular game makes it for the player to progress past in-game obstacles:

  • Merciful: cannot get stuck.
  • Polite: can get stuck or die, but it's immediately obvious that you're stuck or dead.
  • Tough: can get stuck, but it's immediately obvious that you're about to do something irrevocable.
  • Nasty: can get stuck, but when you do something irrevocable, it's clear.
  • Cruel: can get stuck by doing something which isn't obviously irrevocable (even after the act).

(Taken from a rec.games.int-fiction posting.)

See also: winning, losing, unwinnable, deadlock.