Cruelty scale: Difference between revisions
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A rating system devised by [[Andrew Plotkin]] to measure how difficult a particular game makes it for the player to progress past in-game obstacles: | A rating system devised by [[Andrew Plotkin]] to measure how difficult a particular game makes it for the player to progress past in-game obstacles: | ||
* <b>Merciful:</b> cannot get stuck. | * <b>[[:Category:Merciful games|Merciful]]:</b> cannot get stuck. | ||
* <b>Polite:</b> can get stuck or die, but it's immediately obvious that you're stuck or dead. | * <b>[[:Category:Polite games|Polite]]:</b> can get stuck or die, but it's immediately obvious that you're stuck or dead. | ||
* <b>Tough:</b> can get stuck, but it's immediately obvious that you're about to do something irrevocable. | * <b>[[:Category:Tough games|Tough]]:</b> can get stuck, but it's immediately obvious that you're about to do something irrevocable. | ||
* <b>Nasty:</b> can get stuck, but when you do something irrevocable, it's clear. | * <b>[[:Category:Nasty games|Nasty]]:</b> can get stuck, but when you do something irrevocable, it's clear. | ||
* <b>Cruel:</b> can get stuck by doing something which isn't obviously irrevocable (even after the act). | * <b>[[:Category:Cruel games|Cruel]]:</b> can get stuck by doing something which isn't obviously irrevocable (even after the act). | ||
(Taken from a [http://groups.google.com/groups?selm=4lwkmey00WB30%3DudZV%40andrew.cmu.edu rec.games.int-fiction posting].) | (Taken from a [http://groups.google.com/groups?selm=4lwkmey00WB30%3DudZV%40andrew.cmu.edu rec.games.int-fiction posting].) |
Revision as of 11:11, 9 September 2006
A rating system devised by Andrew Plotkin to measure how difficult a particular game makes it for the player to progress past in-game obstacles:
- Merciful: cannot get stuck.
- Polite: can get stuck or die, but it's immediately obvious that you're stuck or dead.
- Tough: can get stuck, but it's immediately obvious that you're about to do something irrevocable.
- Nasty: can get stuck, but when you do something irrevocable, it's clear.
- Cruel: can get stuck by doing something which isn't obviously irrevocable (even after the act).
(Taken from a rec.games.int-fiction posting.)
See also: winning, losing, unwinnable, deadlock.