Craft: Difference between revisions
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==Game== | ==Game== | ||
''This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.'' | ''This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.'' | ||
* [http://www.xyzzynews.com/xyzzy.1e.html 10 Steps to Great Game Design] by [[C.E. Forman]] for XYZZYnews #1. | |||
* [http://www.drizzle.com/~dans/if/great-games.html How to Write a Great Game] by [[Dan Shiovitz]]. Focuses on construction, interaction, and concept. | * [http://www.drizzle.com/~dans/if/great-games.html How to Write a Great Game] by [[Dan Shiovitz]]. Focuses on construction, interaction, and concept. | ||
* [http://www.drizzle.com/~dans/if/notes.html General Game-Design/Authoring Notes] by [[Dan Shiovitz]]. Short assorted notes jotted down. | * [http://www.drizzle.com/~dans/if/notes.html General Game-Design/Authoring Notes] by [[Dan Shiovitz]]. Short assorted notes jotted down. |
Revision as of 17:56, 3 February 2005
Craft articles listed here attempt to answer an author's "how do I do X" questions, like "How do I craft better NPCs?" or "How can I craft better puzzles?" Articles are grouped into categories based roughly on the XYZZY Awards, plus an extra category for promotion, eg: "How can I promote my game?"
For articles about classifications, terminologies, and "what is X" questions, see Theory.
Game
This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.
- 10 Steps to Great Game Design by C.E. Forman for XYZZYnews #1.
- How to Write a Great Game by Dan Shiovitz. Focuses on construction, interaction, and concept.
- General Game-Design/Authoring Notes by Dan Shiovitz. Short assorted notes jotted down.
NPCs
- NPC Characterization by Emily Short. Extensive discussion. The NPC as object, agent, and interlocutor.
PCs
Promotion
Puzzles
- IF Roundtable: The Art of the Puzzle from XYZZYnews #14. Adam Cadre, Lucian Smith, Andrew Plotkin, and Neil deMause discuss puzzles.
Setting
- Laying Out Geography in IF by Emily Short. Covers playability principles, layout, pacing, and the 'edge of the world'.
- Developing a Setting for Fantastical IF by Emily Short. Covers finding your ideas, constructing your map, and presentation.
Story
Use of Medium
Writing
- Descriptions Constructed by Stephen Granade. Descriptions that do more than just describe.