Craft: Difference between revisions

From IFWiki

mNo edit summary
mNo edit summary
Line 6: Line 6:
[[#Game|Game]] - [[#NPCs|NPCs]] - [[#PCs|PCs]] - [[#Promotion|Promotion]] - [[#Puzzles|Puzzles]] - [[#Setting|Setting]] - [[#Story|Story]] - [[#Use_of_Medium|Use of Medium]] - [[#Writing|Writing]] __NOTOC__
[[#Game|Game]] - [[#NPCs|NPCs]] - [[#PCs|PCs]] - [[#Promotion|Promotion]] - [[#Puzzles|Puzzles]] - [[#Setting|Setting]] - [[#Story|Story]] - [[#Use_of_Medium|Use of Medium]] - [[#Writing|Writing]] __NOTOC__
</div>
</div>
==Design Patterns==
''This section is about patterns in game design''
* [[Unimplemented Actions Anti-Pattern]] - A player cannot progress in a game. There is more than one ''logical'' and ''reasonable'' solution to progress, but the player has only thought of one or more that do not progress the game. The actions or sequences of actions that do not progress the game may or may not have ''logical'' and ''reasonable'' responses.


==Game==
==Game==
Line 20: Line 16:
* [http://www.drizzle.com/~dans/if/notes.html General Game-Design/Authoring Notes] by [[Dan Shiovitz]]. Short assorted notes jotted down.
* [http://www.drizzle.com/~dans/if/notes.html General Game-Design/Authoring Notes] by [[Dan Shiovitz]]. Short assorted notes jotted down.
* [http://raddial.com/if/theory/make_if_fast.html Make IF Fast!] by [[J. Robinson Wheeler]]. Covers the creation of games starting from a mock transcript of play.
* [http://raddial.com/if/theory/make_if_fast.html Make IF Fast!] by [[J. Robinson Wheeler]]. Covers the creation of games starting from a mock transcript of play.
* [[Design Patterns]] by David Cornelson. Tries to define patterns in IF game design.


==NPCs==
==NPCs==

Revision as of 16:30, 1 March 2005

Craft articles listed here attempt to answer an author's "how do I do X" questions, like "How do I craft better NPCs?" or "How can I craft better puzzles?" Articles are grouped into categories based roughly on the XYZZY Awards, plus an extra category for promotion, eg: "How can I promote my game?"

For articles about classifications, terminologies, and "what is X" questions, see Theory.

Game

This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.

NPCs

PCs

(Articles about types of PCs are on the Theory page listed under Taxonomy.)

Promotion

Puzzles

Setting

Story

Use of Medium

Writing