Inventory management puzzle: Difference between revisions

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Variations may involve the undesirable interaction of inventory objects, such as that described by the traditional "chicken, fox, and corn" ferryboat puzzle.
Variations may involve the undesirable interaction of inventory objects, such as that described by the traditional "chicken, fox, and corn" ferryboat puzzle.
==Links==
* [http://dfisher.serverspeople.net/ifgems/gems_7.html#7.1 Inventory Limits] in the ''IF Gems'' review quotes collection (also available from the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive]).


[[Category:Glossary]] [[Category:Puzzles]]
[[Category:Glossary]] [[Category:Puzzles]]

Revision as of 12:22, 10 August 2007

A puzzle whose difficulty focuses on the fact that the player-character is not able to carry as many objects as would be convenient in the PC's inventory. Often this will not be a puzzle proper, but rather an inconvenient design error caused by arbitrary inventory limits.

Solutions may involve the use of 'player's holdall' items such as rucksacks, carrying items and dropping them in strategic locations, or moving items from one place to another by means other than carrying them (e.g., with a dumbwaiter).

Variations may involve the undesirable interaction of inventory objects, such as that described by the traditional "chicken, fox, and corn" ferryboat puzzle.

Links