Illusion of freedom: Difference between revisions
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* Influencing players to choose actions that the author wants them to chose. | * Influencing players to choose actions that the author wants them to chose. | ||
* Time limited situations (or at least a | * Time limited situations (or at least a sense of a time limit), where the player does not have time to probe too deeply into the limits of the implementation. | ||
* Making the player too concerned with their immediate problems to be side tracked into other activities. | * Making the player too concerned with their immediate problems to be side tracked into other activities. | ||
* Softening the edges of the world (see [[Emily Short|Emily Short's]] article on [http://emshort.wordpress.com/writing-if/my-articles/geography geography] - search for "At the Edge of the World"). | * Softening the edges of the world (see [[Emily Short|Emily Short's]] article on [http://emshort.wordpress.com/writing-if/my-articles/geography geography] - search for "At the Edge of the World"). |
Revision as of 13:45, 10 August 2007
The player's sense of being able to do "anything" in a game, even though the range of actions is really much more limited.
Some techniques which contribute to the illusion of freedom include:
- Influencing players to choose actions that the author wants them to chose.
- Time limited situations (or at least a sense of a time limit), where the player does not have time to probe too deeply into the limits of the implementation.
- Making the player too concerned with their immediate problems to be side tracked into other activities.
- Softening the edges of the world (see Emily Short's article on geography - search for "At the Edge of the World").
- Thorough implementation, including second level objects, a large number of conversation topics, multiple solutions to puzzles, and so on.
Links
- The Illusion of Freedom in the IF Gems review quotes collection (also available from the IF Archive).