Conversation: Difference between revisions

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(→‎Links: Added 2 links about conversation systems)
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==Links==
==Links==
* [http://dfisher.serverspeople.net/ifgems/gems_13.html#13.7 Conversation Systems] in the ''IF Gems'' review quotes collection (also available from the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive]).
* [http://dfisher.serverspeople.net/ifgems/gems_13.html#13.7 Conversation Systems] in the ''IF Gems'' review quotes collection (also available from the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive]).
* [[Past_raif_topics: NPCs and AI#Conversation_interfaces|Discussions about conversation systems]] on the rec.arts.int-fiction newsgroup
* [http://emshort.wordpress.com/writing-if/my-articles/conversation/ Conversation] - article by [[Emily Short]].
* [http://www.tads.org/t3doc/doc/techman/convbkg.htm Choosing a Conversation System] - article from the ''[[TADS 3]] Technical Manual''.
* [[Past_raif_topics: NPCs and AI#Conversation_interfaces|Discussions about conversation systems]] on the rec.arts.int-fiction newsgroup.


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 22:48, 10 August 2007


Conversation System

The term 'conversation system' refers to a mechanism controlling conversation between the PC and the NPCs; a parser convention governing how the player gives orders governing conversation. Two common conversation systems are ask-tell and menu-based.

Links