Hint system: Difference between revisions
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Games with unusual hint systems include | Games with unusual hint systems include | ||
[[Trapped | [[Trapped in a One-Room Dilly]] and [[Beyond]], | ||
both of which transport the PC temporarily | both of which transport the PC temporarily | ||
to a special pseudo-room where hints may be discovered. | to a special pseudo-room where hints may be discovered. |
Revision as of 11:57, 11 August 2007
The method of presenting hints within a game, in response to a command such as hint or help.
Hints are often presented as a list of questions (usually in menu form), with a list of increasingly explicit hints available for each question. Fake spoilers are sometimes used to avoid giving away too much information about the game.
An alternative method is to display the appropriate hint directly in response to the command, and require the player to type hint or help again to see the next available hint. In this case, the game must determine the most appropriate hint for the current situation, and so the hints must be "context sensitive".
The list-of-questions method may also be context sensitive, presenting only questions and hints which are relevant to the current situation; this helps avoid the possibility of spoilers, since players are not shown questions about areas or objects they have not yet encountered.
Games with unusual hint systems include Trapped in a One-Room Dilly and Beyond, both of which transport the PC temporarily to a special pseudo-room where hints may be discovered.
Links
- Hint Interfaces in the IF Gems review quotes collection (also available from the IF Archive).