Jail cell: Difference between revisions

From IFWiki

No edit summary
 
mNo edit summary
Line 9: Line 9:
* [[Anchorhead]] ([[Michael Gentry]]; 1998; [[Z-code]])
* [[Anchorhead]] ([[Michael Gentry]]; 1998; [[Z-code]])
* [[Lock & Key]] ([[Adam Cadre]]; 2002; [[Glulx]])
* [[Lock & Key]] ([[Adam Cadre]]; 2002; [[Glulx]])
==See Also==
[[Jailbeak games]]


[[Category:Tropes]][[Category:Game help]]
[[Category:Tropes]][[Category:Game help]]


{{stub}}
{{stub}}

Revision as of 00:36, 3 September 2007

A common IF set-piece is imprisonment of the PC, usually in a single room with few apparent features; to advance the plot, a means of escape must be found. Multiple solutions are rare but not unknown in this kind of puzzle.

Escaping

  • If there is a guard of some kind within sight, you may be able to trick or deal with them somehow. If there isn't a guard, try attracting the attention of one by making noise.
  • Examine every mentioned object - the bars over the window, the floor, yourself - in minute detail.
  • If all else fails, sometimes an NPC will eventually come and let you out. But don't count on it.

Classic Examples

See Also

Jailbeak games

This article is a stub. You can help IFWiki by expanding it.