Jail cell: Difference between revisions

From IFWiki

No edit summary
 
 
(2 intermediate revisions by one other user not shown)
Line 7: Line 7:


==Classic Examples==
==Classic Examples==
* [[Anchorhead]] ([[Michael Gentry]]; 1998; [[Z-code]])
* ''[[Anchorhead]]'' ([[Michael Gentry]]; 1998; [[Z-code]]).
* [[Lock & Key]] ([[Adam Cadre]]; 2002; [[Glulx]])
* ''[[Lock & Key]]'' ([[Adam Cadre]]; 2002; [[Glulx]]).
 
==See Also==
[[Jailbreak games]]


[[Category:Tropes]][[Category:Game help]]
[[Category:Tropes]][[Category:Game help]]


{{stub}}
{{stub}}

Latest revision as of 15:33, 9 September 2007

A common IF set-piece is imprisonment of the PC, usually in a single room with few apparent features; to advance the plot, a means of escape must be found. Multiple solutions are rare but not unknown in this kind of puzzle.

Escaping

  • If there is a guard of some kind within sight, you may be able to trick or deal with them somehow. If there isn't a guard, try attracting the attention of one by making noise.
  • Examine every mentioned object - the bars over the window, the floor, yourself - in minute detail.
  • If all else fails, sometimes an NPC will eventually come and let you out. But don't count on it.

Classic Examples

See Also

Jailbreak games

This article is a stub. You can help IFWiki by expanding it.