Hint system: Difference between revisions
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The method of presenting [[hint|hints]] within a game, | The method of presenting [[hint|hints]] within a game, in response to a [[command]] (usually a [[meta-command]]) such as <tt>hint</tt> or <tt>help</tt>. | ||
in response to a [[command]] such as | |||
<tt>hint</tt> or <tt>help</tt>. | |||
Hints are often presented as a list of questions (usually in | ==Standard methods== | ||
menu form), with a list of increasingly explicit hints available for each question. [[Fake spoiler|Fake spoilers]] | Hints are often presented as a list of questions (usually in menu form), with a list of increasingly explicit hints available for each question. [[Fake spoiler|Fake spoilers]] are sometimes used to avoid giving away too much information about the game, or as jokes. | ||
are sometimes used to avoid giving away too much information | |||
about the game. | |||
An alternative method is to display the appropriate hint | An alternative method is to display the appropriate hint directly in response to the command, and require the player to | ||
directly in response to the command, and require the player to | type <tt>hint</tt> or <tt>help</tt> again to see the next available hint. In this case, the game must determine the | ||
type <tt>hint</tt> or <tt>help</tt> again to see the next | most appropriate hint for the current situation, and so the hints must be "context sensitive" (also known as "adaptive hints"). | ||
available hint. In this case, the game must determine the | |||
most appropriate hint for the current situation, and so the hints must be "context sensitive". | |||
The list-of-questions method may also be context sensitive, | The list-of-questions method may also be context sensitive, presenting only questions and hints which are relevant to the current situation; this helps avoid the possibility of premature [[spoiler|spoilers]], since players are not shown questions | ||
presenting only questions and hints which are relevant to | about areas or objects they have not yet encountered. | ||
the current situation; this helps avoid the possibility of | |||
[[spoilers]], since players are not shown questions about | |||
areas or objects they have not yet encountered. | |||
==Variations== | |||
[[Trapped | * ''[[Trapped in a One-Room Dilly]]'' ([[Laura Knauth]]; 1998; [[Z-code]]) and ''[[Beyond]]'' ([[Roberto Grassi]], [[Paolo Lucchesi]], [[Alessandro Peretti]]; 2005; [[Glulx]]) both transport the PC temporarily to a special pseudo-room where hints may be discovered. | ||
both | |||
to a special pseudo-room where hints may be discovered. | |||
==Links== | ==Links== | ||
* [http:// | * [http://jacl.game-host.org:8080/dfisher/ifgems/gems_3.html#3.9 Hint Interfaces] in the ''IF Gems'' review quotes collection (also available from the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive]). | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 08:57, 28 March 2008
The method of presenting hints within a game, in response to a command (usually a meta-command) such as hint or help.
Standard methods
Hints are often presented as a list of questions (usually in menu form), with a list of increasingly explicit hints available for each question. Fake spoilers are sometimes used to avoid giving away too much information about the game, or as jokes.
An alternative method is to display the appropriate hint directly in response to the command, and require the player to type hint or help again to see the next available hint. In this case, the game must determine the most appropriate hint for the current situation, and so the hints must be "context sensitive" (also known as "adaptive hints").
The list-of-questions method may also be context sensitive, presenting only questions and hints which are relevant to the current situation; this helps avoid the possibility of premature spoilers, since players are not shown questions about areas or objects they have not yet encountered.
Variations
- Trapped in a One-Room Dilly (Laura Knauth; 1998; Z-code) and Beyond (Roberto Grassi, Paolo Lucchesi, Alessandro Peretti; 2005; Glulx) both transport the PC temporarily to a special pseudo-room where hints may be discovered.
Links
- Hint Interfaces in the IF Gems review quotes collection (also available from the IF Archive).