Connect: Difference between revisions

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===Releases 1 and 2 (Competition releases)===
===Releases 1 and 2 (Competition releases)===
* ''Connect'' ([[James Hudson]]; 16-Feb-2008; [[Z-code]] 5 and 8).
* ''Connect'' ([[James Hudson]]; 16-Feb-2008; [[Z-code]] 5 and 8).
** Beta-testing by [[Dan Shiovitz]], [[Leslie Viljoen]] and [[S. John Ross]].
** Release 1 / Serial number 080205 / Inform 7 build 5J39 (I6/v6.31 lib 6/11N)
** Release 1 / Serial number 080205 / Inform 7 build 5J39 (I6/v6.31 lib 6/11N)
** ''Release 2 line wanted''
** ''Release 2 line wanted''

Revision as of 12:16, 27 May 2008

Science Fiction
Science
Fiction
Building
Building
Connect
Author(s) James Hudson
Publisher(s) n/a
Release date(s) 16-Feb-2008
Authoring system Inform 7
Platform(s) Z-code 5
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Merciful

How It Begins

You huddle in the concrete cell. Ever since the Hedonans built their outpost in the valley near your village, you never gave them any reason to single you out. Maybe it has something to do with the strange black box that you found recently? You glance furtively through the bars of the cell, then take the box from under your cloak. It to whirs into life and a small panel slides out, curiously marked like a typewriter...

Notable Features

  • The game makes heavy use of a special connect command, which allows the protagonist to sense current and past mental emanations. By turning the connect ability on and off the player can read different descriptions of rooms, items and NPCs.
  • The player / PC relationship is slightly unusual.

Versions

Releases 1 and 2 (Competition releases)

Links

General info

Reviews