Talk:Detective: Difference between revisions

From IFWiki

(Cruelty rating)
 
No edit summary
Line 1: Line 1:
I do think that this game is "Polite". The definition is: "can get stuck or die, but it's immediately obvious that you're stuck or dead". Death without prior warning fits within this description. [[User:VictorGijsbers|VictorGijsbers]] 05:45, 31 August 2008 (PDT)
I do think that this game is "Polite". The definition is: "can get stuck or die, but it's immediately obvious that you're stuck or dead". Death without prior warning fits within this description. [[User:VictorGijsbers|VictorGijsbers]] 05:45, 31 August 2008 (PDT)
I agree that this game is "Polite". I created the article with that classification after playing the game and carefully reading the cruelty scale. The sudden deaths are jarring, but they don't force one to replay large sections of the game (which seems to be the main measure of the cruelty scale). I'm changing this back. [[User:Kazuki Mishima|Kazuki Mishima]] 22:34, 31 August 2008 (PDT)

Revision as of 05:34, 1 September 2008

I do think that this game is "Polite". The definition is: "can get stuck or die, but it's immediately obvious that you're stuck or dead". Death without prior warning fits within this description. VictorGijsbers 05:45, 31 August 2008 (PDT)

I agree that this game is "Polite". I created the article with that classification after playing the game and carefully reading the cruelty scale. The sudden deaths are jarring, but they don't force one to replay large sections of the game (which seems to be the main measure of the cruelty scale). I'm changing this back. Kazuki Mishima 22:34, 31 August 2008 (PDT)