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| The aim of ''RoFLComp'' (organised by [[David Fisher]]) is to create a
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| game involving some kind of physical simulation. Some classic "tricky"
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| objects to simulate are rope, fire and liquid (thus RoFL), but these are
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| not required to be present in the game.
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| The aim is not to produce a technical demo, but rather to create
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| a complete game that involves physical simulation (ie. the simulation
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| should fit with the rest of the story).
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| Emily Short's [[Metamorphoses]] would fit these requirements, since
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| it focuses on physical properties of objects, even though that
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| game is based on magic.
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| ==Dates==
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| * November 1st, 2008: competition begins.
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| * February 1st, 2009: submission deadline (midnight GMT).
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| The results will be announced when the panel of judges have all
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| submitted their scores.
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| ==Rules==
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| '''1.''' Entries must be in English.
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| '''2.''' Entries are not restricted to any particular IF language or platform,
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| but it is highly recommended that a portable IF language be used (such as
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| [[Inform]] 6/7, [[TADS]] 2/3, [[Hugo]], [[Adrift]], etc.). Judges will only be
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| required to play games that they can run on their system. In the unlikely event
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| that a game cannot be run by any of the judges, it will not receive a score.
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| '''3.''' The game length should be roughly one to two hours.
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| '''4.''' A walkthrough must be submitted with the game (to make sure the judges
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| can complete it!). If you do not want the walkthrough to be publicly
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| released, please write "Not for public release" at the top.
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| '''5.''' Works must not have been previously released, or include copyrighted
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| material without permission from the copyright holder.
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| '''6.''' A panel of approximately ten judges will score and write a review of
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| each game that they are able to run on their system. Public discussion
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| of games during the judging period is permitted (including authors and
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| testers), but judges' scores and reviews will not be published
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| until they are all ready.
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| '''7.''' The results will be announced when all of the judges have completed
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| their judging; there is no time limit, but the judging period will probably
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| be less than two weeks.
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| '''8.''' By submitting an entry to this competition, authors implicitly give
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| permission for their entries to be uploaded to the IF Archive.
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| '''9.''' Any number of entries from the same author are permitted.
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| '''10.''' Remember to allow time for Beta testing! If English is not your
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| native language, people are available to proofread your game as well
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| (ask on the rec.arts.int-fiction or rec.games.int-fiction newsgroup).
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| ==Judging==
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| At this stage, the judges will be
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| J. Robinson Wheeler, Ross Presser, Greg Boettcher, Michael Coyne,
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| Jason Dyer, Mike Snyder, Jimmy Maher, Magnus Olsson, David Jones
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| and Dan Shiovitz.
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| Judges may not also be Beta testers or enter a game in the competition
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| they are judging.
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| '''Guidelines for Judges'''
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| The main judging criteria are:
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| (1) Is this a good game? How does it rate compared to the other entries?
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| (2) Are the simulation aspects as thorough as they need to be?
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| (3) Does the simulation fit with the rest of the story?
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| When your reviews and scores are ready, please send them to
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| [mailto:davidfisher@australiaonline.net.au davidfisher@australiaonline.net.au].
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| Feel free to make your reviews available anywhere else as well,
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| but not until the competition results have been announced.
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| Scores range from 1 to 10, with 10 being the highest. Half-point scores
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| are permitted, eg. 9.5. The scores assigned by each judge to each game
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| will be made public; if you would prefer your scores to be anonymous,
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| let me know and we will work out some way to do that.
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| Games should be played until you feel you can give them a fair score and
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| a full review; feel free to use walkthroughs if necessary to see the
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| whole game. Reviews and scores are not required for games which you cannot
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| run on your system.
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| ==Submissions==
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| Entries may be uploaded (and re-uploaded) to the competition website
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| (yet to be determined) any time before the deadline of February 1st 2009,
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| midnight GMT. Remember to include a walkthrough, and feel free to
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| include source code as well.
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| Since the main aim is to produce new games rather than to be beurocratic,
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| if any author requires a (small!) extension to the deadline, please
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| contact the organiser at
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| [mailto:davidfisher@australiaonline.net.au davidfisher@australiaonline.net.au].
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| If there are problems with a game that require it to be re-submitted
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| during the judging period, that will be permitted as well, but the scoring
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| penalty for doing so will be at the judges' discretion.
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| [[Category:Competitions]]
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| [[Category:2009]]
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