RoFLComp: Difference between revisions

From IFWiki

No edit summary
 
m (Redirect to SimComp)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
The aim of ''RoFLComp'' (organised by [[David Fisher]]) is to create a
#REDIRECT [[SimComp]]
game involving some kind of physical simulation. Some classic "tricky"
objects to simulate are rope, fire and liquid (thus RoFL), but these are
not required to be present in the game.
 
The aim is not to produce a technical demo, but rather to create
a complete game that involves physical simulation (ie. the simulation
should fit with the rest of the story).
 
Emily Short's [[Metamorphoses]] would fit these requirements, since
it focuses on physical properties of objects, even though that
game is based on magic.
 
==Dates==
 
* November 1st, 2008: competition begins.
* February 1st, 2009: submission deadline (midnight GMT).
 
The results will be announced when the panel of judges have all
submitted their scores.
 
==Rules==
 
'''1.''' Entries must be in English.
 
'''2.''' Entries are not restricted to any particular IF language or platform,
but it is highly recommended that a portable IF language be used (such as
[[Inform]] 6/7, [[TADS]] 2/3, [[Hugo]], [[Adrift]], etc.). Judges will only be
required to play games that they can run on their system. In the unlikely event
that a game cannot be run by any of the judges, it will not receive a score.
 
'''3.''' The game length should be roughly one to two hours.
 
'''4.''' A walkthrough must be submitted with the game (to make sure the judges
can complete it!). If you do not want the walkthrough to be publicly
released, please write "Not for public release" at the top.
 
'''5.''' Works must not have been previously released, or include copyrighted
material without permission from the copyright holder.
 
'''6.''' A panel of approximately ten judges will score and write a review of
each game that they are able to run on their system. Public discussion
of games during the judging period is permitted (including authors and
testers), but judges' scores and reviews will not be published
until they are all ready.
 
'''7.''' The results will be announced when all of the judges have completed
their judging; there is no time limit, but the judging period will probably
be less than two weeks.
 
'''8.''' By submitting an entry to this competition, authors implicitly give
permission for their entries to be uploaded to the IF Archive.
 
'''9.''' Any number of entries from the same author are permitted.
 
'''10.''' Remember to allow time for Beta testing! If English is not your
native language, people are available to proofread your game as well
(ask on the rec.arts.int-fiction or rec.games.int-fiction newsgroup).
 
==Judging==
 
At this stage, the judges will be
J. Robinson Wheeler, Ross Presser, Greg Boettcher, Michael Coyne,
Jason Dyer, Mike Snyder, Jimmy Maher, Magnus Olsson, David Jones
and Dan Shiovitz.
 
Judges may not also be Beta testers or enter a game in the competition
they are judging.
 
'''Guidelines for Judges'''
 
The main judging criteria are:
 
(1) Is this a good game? How does it rate compared to the other entries?
 
(2) Are the simulation aspects as thorough as they need to be?
 
(3) Does the simulation fit with the rest of the story?
 
When your reviews and scores are ready, please send them to
[mailto:davidfisher@australiaonline.net.au davidfisher@australiaonline.net.au].
Feel free to make your reviews available anywhere else as well,
but not until the competition results have been announced.
 
Scores range from 1 to 10, with 10 being the highest. Half-point scores
are permitted, eg. 9.5. The scores assigned by each judge to each game
will be made public; if you would prefer your scores to be anonymous,
let me know and we will work out some way to do that.
 
Games should be played until you feel you can give them a fair score and
a full review; feel free to use walkthroughs if necessary to see the
whole game. Reviews and scores are not required for games which you cannot
run on your system.
 
==Submissions==
 
Entries may be uploaded (and re-uploaded) to the competition website
(yet to be determined) any time before the deadline of February 1st 2009,
midnight GMT. Remember to include a walkthrough, and feel free to
include source code as well.
 
Since the main aim is to produce new games rather than to be beurocratic,
if any author requires a (small!) extension to the deadline, please
contact the organiser at
[mailto:davidfisher@australiaonline.net.au davidfisher@australiaonline.net.au].
 
If there are problems with a game that require it to be re-submitted
during the judging period, that will be permitted as well, but the scoring
penalty for doing so will be at the judges' discretion.
 
[[Category:Competitions]]
[[Category:2009]]

Latest revision as of 10:27, 3 November 2008

Redirect to: