Action: Difference between revisions
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-- | -- action | ||
Anything the [[PC]] does in the [[game world]]. The action happens in response to a [[command]] (e.g. "jump" in "jump on the pony"). A complex [[goals | Anything the [[PC]] does in the [[game world]]. The action happens in response to a [[command]] (e.g. "jump" in "jump on the pony"). A complex [[goals]] will often require numerous discrete actions. | ||
If the command is not recognized by the game world (e.g. there is no pony present), then the command is not converted into an action. If the player's attempt to act is unsuccessful (e.g. the pony runs away) but still somehow useful (e.g. the pony will now perform some useful action in another location), a command that does not achieve its intended effect may still be considered an action. | If the command is not recognized by the game world (e.g. there is no pony present), then the command is not converted into an action. If the player's attempt to act is unsuccessful (e.g. the pony runs away) but still somehow useful (e.g. the pony will now perform some useful action in another location), a command that does not achieve its intended effect may still be considered an action. |
Revision as of 20:52, 29 December 2004
-- action
Anything the PC does in the game world. The action happens in response to a command (e.g. "jump" in "jump on the pony"). A complex goals will often require numerous discrete actions.
If the command is not recognized by the game world (e.g. there is no pony present), then the command is not converted into an action. If the player's attempt to act is unsuccessful (e.g. the pony runs away) but still somehow useful (e.g. the pony will now perform some useful action in another location), a command that does not achieve its intended effect may still be considered an action.