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==How It Begins== | ==How It Begins== | ||
An elite group of ubernerd gamers | An elite group of ubernerd gamers are beta-testing an MMORPG called ''1337''. As the gamers ascend levels, they begin to realize that the game is much more than just a videogame and they are faced with the challenge of winning their lives back. | ||
==Notable Features== | ==Notable Features== |
Revision as of 12:40, 19 June 2010
1337: A Game Novel | |
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Author(s) | Mark Fullmer |
Publisher(s) | Real1st Games |
Release date(s) | 2010 |
Authoring system | HTML/PHP/SQL/FBML |
Platform(s) | Facebook App |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | B&W |
Graphics | Noir Comic |
Sound/Music | mp3 |
Ratings | |
Cruelty scale | Merciful |
1337: A Game Novel is an interactive serial novel by Mark Fullmer. It uses Facebook App functionality to integrate a player's personal information into the storyline and employs RSS feeds to dynamically incorporate current events.
How It Begins
An elite group of ubernerd gamers are beta-testing an MMORPG called 1337. As the gamers ascend levels, they begin to realize that the game is much more than just a videogame and they are faced with the challenge of winning their lives back.
Notable Features
- Story navigation is similar to a choose your own adventure. Each of the novel's 300 pages prompts readers to select an option or supply their own. Choices shape either minor descriptions or major plot elements.
- Players' statistics are based on Jungian archetypes and traditional RPG character attributes.
- The story gradually links backstory internet sites, including a game company website, scholarship on videogaming, and other online games, in the manner of an alternate reality game.