1337: Difference between revisions
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==Notable Features== | ==Notable Features== | ||
* Story navigation | * Names of characters and other details are dynamically generated from readers' Facebook profiles. | ||
* Story navigation mimics a [[choose your own adventure]]. Each of the novel's 300 pages prompts readers to select an option or supply their own. Choices shape minor descriptions and plot elements. | |||
* Players' statistics are based on Jungian archetypes and traditional [[RPG]] character attributes. | * Players' statistics are based on Jungian archetypes and traditional [[RPG]] character attributes. | ||
* The | * The game extends beyond the program in the manner of an alternative reality game. This includes faux internet sites, scholarship on videogaming, news articles, and other online games. | ||
==Versions== | ==Versions== |
Revision as of 12:46, 19 June 2010
1337: A Game Novel | |
---|---|
Author(s) | Mark Fullmer |
Publisher(s) | Real1st Games |
Release date(s) | 2010 |
Authoring system | HTML/PHP/SQL/FBML |
Platform(s) | Facebook App |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | B&W |
Graphics | Noir Comic |
Sound/Music | mp3 |
Ratings | |
Cruelty scale | Merciful |
1337: A Game Novel is an interactive serial novel by Mark Fullmer. It uses Facebook App functionality to integrate a player's personal information into the storyline and employs RSS feeds to dynamically incorporate current events.
How It Begins
An elite group of ubernerd gamers are beta-testing an MMORPG called 1337. As the gamers ascend levels, they begin to realize that the game is much more than just a videogame and they are faced with the challenge of winning their lives back.
Notable Features
- Names of characters and other details are dynamically generated from readers' Facebook profiles.
- Story navigation mimics a choose your own adventure. Each of the novel's 300 pages prompts readers to select an option or supply their own. Choices shape minor descriptions and plot elements.
- Players' statistics are based on Jungian archetypes and traditional RPG character attributes.
- The game extends beyond the program in the manner of an alternative reality game. This includes faux internet sites, scholarship on videogaming, news articles, and other online games.