Craft: Difference between revisions

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''This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.''
''This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.''
<!-- My current plan is to list the links by article's author. -- Dswxyz -->
<!-- My current plan is to list the links by article's author. -- Dswxyz -->
* [http://www.xyzzynews.com/xyzzy.18d.shtml Lessons Learned the Hard Way] by [[Jim Aikin]] for XYZZYnews #18. Write a [[walkthrough]]. [[beta-testing|Beta-test]]. Be systematic. And comment, comment, comment.
* [http://www.xyzzynews.com/xyzzy.18d.html Lessons Learned the Hard Way] by [[Jim Aikin]] for XYZZYnews #18. Write a [[walkthrough]]. [[beta-testing|Beta-test]]. Be systematic. And comment, comment, comment.
* [http://www.xyzzynews.com/xyzzy.1e.html 10 Steps to Great Game Design] by [[C.E. Forman]] for XYZZYnews #1.
* [http://www.xyzzynews.com/xyzzy.1e.html 10 Steps to Great Game Design] by [[C.E. Forman]] for XYZZYnews #1.
* [http://www.xyzzynews.com/xyzzy.6h.html The Hazards of Invisibility, or, Making Your NPCs Respond The Way You Want Them To] by [[C.E. Forman]] for XYZZYnews #6. A caution against rushing the design phase.
* [http://www.xyzzynews.com/xyzzy.6h.html The Hazards of Invisibility, or, Making Your NPCs Respond The Way You Want Them To] by [[C.E. Forman]] for XYZZYnews #6. A caution against rushing the design phase.

Revision as of 18:24, 8 June 2005

Craft articles listed here attempt to answer an author's "how do I do X" questions, like "How do I craft better NPCs?" or "How can I craft better puzzles?" Articles are grouped into categories based roughly on the XYZZY Awards, plus an extra category for promotion, eg: "How can I promote my game?"

For articles about classifications, terminologies, and "what is X" questions, see Theory.

For examples on coding specific game features, see Category:Tutorial.

Game

This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.

NPCs

PCs

(Articles about types of PCs are on the Theory page listed under Taxonomy.)

Promotion

Puzzles

Setting

Story

Use of Medium

Writing