Inform: Difference between revisions
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From: Graham Nelson | From: Graham Nelson | ||
Date: Sun, 9 May 1993 18:20:53 GMT | Date: Sun, 9 May 1993 18:20:53 GMT | ||
Message-ID: <1993May9.182053.25691@infodev.cam.ac.uk> | |||
Infocom game story files are as near to a universal format as we have for | Infocom game story files are as near to a universal format as we have for | ||
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which is public domain. It is not a marvellously well-written program, | which is public domain. It is not a marvellously well-written program, | ||
but it does work, and it is documented. | but it does work, and it is documented. | ||
... | |||
([http://groups.google.com/group/rec.arts.int-fiction/msg/ac22ab84d5f6fd7d Usenet post via Google]) | ([http://groups.google.com/group/rec.arts.int-fiction/msg/ac22ab84d5f6fd7d Usenet post via Google]) | ||
This version generated only Z-code V3 game files. Nelson also released the first version of [[Curses]] on this day, as Inform's first game. | This version generated only Z-code V3 game files. Nelson also released the first version of [[Curses]] on this day, as Inform's first game. | ||
Inform 2 was announced in June: | Inform release 2 was announced in June: | ||
Subject: Second release of Inform | Subject: Second release of Inform | ||
From: Volker Blasius | From: Volker Blasius | ||
Date: Fri, 11 Jun 1993 20:51:29 GMT | Date: Fri, 11 Jun 1993 20:51:29 GMT | ||
Message-ID: <blasius.739831889@gmd.de> | |||
I am posting this for Graham Nelson, who can't post to the net... | |||
... | |||
My game "Curses", plodding along in the footsteps of the classics, has now | My game "Curses", plodding along in the footsteps of the classics, has now | ||
picked up one more Infocom trait: the original has been superseded, after | picked up one more Infocom trait: the original has been superseded, after | ||
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help anyone porting the program to their own machines. It should be quite | help anyone porting the program to their own machines. It should be quite | ||
feasible to run Inform on a modest PC. | feasible to run Inform on a modest PC. | ||
... | |||
([http://groups.google.com/group/rec.arts.int-fiction/msg/d05125b9d5744c0b Usenet post via Google]) | ([http://groups.google.com/group/rec.arts.int-fiction/msg/d05125b9d5744c0b Usenet post via Google]) | ||
Inform release 3 appeared in November: | |||
Subject: New Releases of Inform and Curses | |||
From: Graham Nelson | |||
Date: 19 Nov 93 11:03:02 GMT | |||
Message-ID: <1993Nov19.110302.18245@vax.oxford.ac.uk> | |||
... | |||
Inform has been heavily re-written and improved. Many bugs have been | |||
fixed; it is now 3 to 6 times faster; there are numerous new features. | |||
(See the modification history in the source code, and the new edition of the | |||
manual, for details.) | |||
The main problem with using Inform has always been that ANSI C is portable | |||
in the same way that America is crime-free, i.e., despite everyone's best | |||
intentions... The code has been reorganised, and much more carefully | |||
written as regards size of integers, pointer arithmetic, file naming | |||
conventions, order of bytes and so on. It has an option to make all its | |||
old huge global arrays (a problem on IBM PCs, for instance) allocate | |||
dynamically. | |||
This release included source code for three demo games: dejavu.inf (toy game), hellow.inf (hello-world), and shell.inf (a minimal game template). | |||
==Summary of Inform Variations== | ==Summary of Inform Variations== |
Revision as of 17:15, 27 September 2012
An interactive fiction programming language, created by Graham Nelson in 1993 and now one of the most popular IF development systems. Inform is particularly notable in that it compiles to code for the Z-machine, the same virtual machine used by Infocom. More recent versions of the Inform compiler optionally produce code for the more powerful and flexible virtual machine Glulx.
Inform is portable across many hardware platforms. Interpreters for z-code exist for nearly every computer system ever designed and Glulx interpreters exist for most major operating systems currently in use.
See Inform 7 and Inform 6 for more about the two major versions of Inform.
Early History
Graham Nelson announced the first release of Inform (with no version number, but considered "Inform 1" in retrospect) on RAIF in May 1993:
Subject: Announcement: INFORM From: Graham Nelson Date: Sun, 9 May 1993 18:20:53 GMT Message-ID: <1993May9.182053.25691@infodev.cam.ac.uk> Infocom game story files are as near to a universal format as we have for interactive fiction games, but until now it has been very difficult to construct them, and I am not aware that anyone has previously created them outside of Infocom itself. I have written such a compiler, called "Inform", the ANSI C source of which is public domain. It is not a marvellously well-written program, but it does work, and it is documented. ... (Usenet post via Google)
This version generated only Z-code V3 game files. Nelson also released the first version of Curses on this day, as Inform's first game.
Inform release 2 was announced in June:
Subject: Second release of Inform From: Volker Blasius Date: Fri, 11 Jun 1993 20:51:29 GMT Message-ID: <blasius.739831889@gmd.de> I am posting this for Graham Nelson, who can't post to the net... ... My game "Curses", plodding along in the footsteps of the classics, has now picked up one more Infocom trait: the original has been superseded, after mere months have passed, by Release 8, serial number 930603. The old Release 7 thus becomes a collector's item. (I wouldn't hold your breath waiting for it to become valuable, though.) ... In addition, "Inform", the compiler which produced "Curses" and which is freely available to anyone who wants to write an Infocom story-file for themselves, has been re-released in a much more usable and efficient form. Although there are only a few new features (see the manual), many little bugs have been corrected and the code has been made more portable (it is in ANSI C) and much more efficient. It used to require about 1M of workspace, and now consumes 75K, for instance. The source code contains commentary to help anyone porting the program to their own machines. It should be quite feasible to run Inform on a modest PC. ... (Usenet post via Google)
Inform release 3 appeared in November:
Subject: New Releases of Inform and Curses From: Graham Nelson Date: 19 Nov 93 11:03:02 GMT Message-ID: <1993Nov19.110302.18245@vax.oxford.ac.uk> ... Inform has been heavily re-written and improved. Many bugs have been fixed; it is now 3 to 6 times faster; there are numerous new features. (See the modification history in the source code, and the new edition of the manual, for details.) The main problem with using Inform has always been that ANSI C is portable in the same way that America is crime-free, i.e., despite everyone's best intentions... The code has been reorganised, and much more carefully written as regards size of integers, pointer arithmetic, file naming conventions, order of bytes and so on. It has an option to make all its old huge global arrays (a problem on IBM PCs, for instance) allocate dynamically.
This release included source code for three demo games: dejavu.inf (toy game), hellow.inf (hello-world), and shell.inf (a minimal game template).
Summary of Inform Variations
- Z-code
- Glulx
- Inform 6
- Inform 7
- Platypus
- ORLibrary
- InformATE
- MInform
- Triform - alternate Inform library (still in beta as of January 2005).
Tips and Tutorials
See Category:Inform 6 tutorials and Category:Inform 7 tutorials as applicable.
News
- Informary by Roger Firth. Latest news and developments concerning all aspects of Inform.
Editors
There are a number of editors meant to make writing Inform code simpler and easier. They can automatically highlight or format code, generate basic code for classes, and other handy functions.
- IF-Archive list of editors (including Inform editors, and editors for other development systems as well)
- JIF
- Inform Explorer
- Roger Firth's list of IF editors
Links
- Inform7.com - the new Inform 7 site as of April 23, 2009.
- Inform 6 at inform-fiction.org.
- Inform at Wikipedia.