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* [http://emshort.home.mindspring.com/Geography.html Laying Out Geography in IF] by [[Emily Short]]. Covers playability principles, layout, pacing, and the 'edge of the world'. | * [http://emshort.home.mindspring.com/Geography.html Laying Out Geography in IF] by [[Emily Short]]. Covers playability principles, layout, pacing, and the 'edge of the world'. | ||
* [http://www.brasslantern.org/writers/iftheory/setting.html Developing a Setting for Fantastical IF] by [[Emily Short]]. Covers finding your ideas, constructing your map, and presentation. | * [http://www.brasslantern.org/writers/iftheory/setting.html Developing a Setting for Fantastical IF] by [[Emily Short]]. Covers finding your ideas, constructing your map, and presentation. | ||
* [[Past_raif_topics: IF Theory#Descriptions_.26_settings|Discussions about descriptions & settings]] on the rec.arts.int-fiction newsgroup. | |||
==Story== | ==Story== | ||
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* [http://brasslantern.org/writers/iftheory/descriptions.html Descriptions Constructed] by [[Stephen Granade]]. Descriptions that do more than just describe. | * [http://brasslantern.org/writers/iftheory/descriptions.html Descriptions Constructed] by [[Stephen Granade]]. Descriptions that do more than just describe. | ||
* [http://raddial.com/if/theory/territory.html Mapping the Tale: Scene Description in IF] by [[J. Robinson Wheeler]]. Covers the writing of scene descriptions for locations. | * [http://raddial.com/if/theory/territory.html Mapping the Tale: Scene Description in IF] by [[J. Robinson Wheeler]]. Covers the writing of scene descriptions for locations. | ||
* [[Past_raif_topics: IF Theory# | * [[Past_raif_topics: IF Theory#Creative writing (vs programming)|Discussions about creative writing]] on the rec.arts.int-fiction newsgroup. |
Revision as of 00:48, 9 June 2005
Craft articles listed here attempt to answer an author's "how do I do X" questions, like "How do I craft better NPCs?" or "How can I craft better puzzles?" Articles are grouped into categories based roughly on the XYZZY Awards, plus an extra category for promotion, eg: "How can I promote my game?"
For articles about classifications, terminologies, and "what is X" questions, see Theory.
For examples on coding specific game features, see Category:Tutorial.
Game
This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.
- Lessons Learned the Hard Way by Jim Aikin for XYZZYnews #18. Write a walkthrough. Beta-test. Be systematic. And comment, comment, comment.
- 10 Steps to Great Game Design by C.E. Forman for XYZZYnews #1.
- The Hazards of Invisibility, or, Making Your NPCs Respond The Way You Want Them To by C.E. Forman for XYZZYnews #6. A caution against rushing the design phase.
- How to Write a Great Game by Dan Shiovitz. Focuses on construction, interaction, and concept.
- General Game-Design/Authoring Notes by Dan Shiovitz. Short assorted notes jotted down.
- Make IF Fast! by J. Robinson Wheeler. Covers the creation of games starting from a mock transcript of play.
- Design Patterns by David Cornelson. Tries to define patterns in IF game design.
- Discussions about game design on the rec.arts.int-fiction news group.
NPCs
- NPC Characterization by Emily Short. Extensive discussion. The NPC as object, agent, and interlocutor.
- Two algorithms for creating true character interaction in computer games by Guy Hasson.
- Discussions about NPCs and conversation on the rec.arts.int-fiction newsgroup.
PCs
(Articles about types of PCs are on the Theory page listed under Taxonomy.)
Promotion
Puzzles
- IF Roundtable: The Art of the Puzzle from XYZZYnews #14. Adam Cadre, Lucian Smith, Andrew Plotkin, and Neil deMause discuss puzzles.
- Parlez-Vous Nalian? by Lucian Smith from XYZZYnews #16. Lucian discusses the language puzzle from The Edifice.
- Discussions about puzzles on the rec.arts.int-fiction newsgroup.
Setting
- Laying Out Geography in IF by Emily Short. Covers playability principles, layout, pacing, and the 'edge of the world'.
- Developing a Setting for Fantastical IF by Emily Short. Covers finding your ideas, constructing your map, and presentation.
- Discussions about descriptions & settings on the rec.arts.int-fiction newsgroup.
Story
Use of Medium
- Desiderata for a Physical Simulation Library by Emily Short.
- What XYZZY Does from XYZZYnews #3. (See also: Xyzzy.)
Writing
- Description Medicine by Michael Berlyn for XYZZYnews #17. Liven up those rooms.
- Descriptions Constructed by Stephen Granade. Descriptions that do more than just describe.
- Mapping the Tale: Scene Description in IF by J. Robinson Wheeler. Covers the writing of scene descriptions for locations.
- Discussions about creative writing on the rec.arts.int-fiction newsgroup.