Connect: Difference between revisions
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<table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{sci-fi}} {{building}} {{participant| | <table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{sci-fi}} {{building}} {{comp3rd|IFBeginnersComp|3rd of 5}} {{participant|Interactive Short Fiction Competition}}</td></tr></table> | ||
{{game infobox|title=Connect|image=|author=[[James Hudson]]|publisher=n/a|released=16-Feb-2008|authsystem=[[Inform 7]]|platform=[[Z-code]] 5|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=Merciful}} | {{game infobox|title=Connect|image=|author=[[James Hudson]]|publisher=n/a|released=16-Feb-2008|authsystem=[[Inform 7]]|platform=[[Z-code]] 5|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=Merciful}} | ||
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==Notable Features== | ==Notable Features== | ||
* The game makes heavy use of a special ''connect'' command, which allows the protagonist to sense current and past mental emanations. By turning the connect ability on and off the player can read different descriptions of rooms, items and NPCs. | * The game makes heavy use of a special ''connect'' command, which allows the protagonist to sense current and past mental emanations. By turning the connect ability on and off the player can read different descriptions of rooms, items and NPCs. | ||
* The player / PC relationship is slightly unusual. | |||
==Versions== | ==Versions== | ||
===Releases 1 and 2 (Competition releases)=== | ===Releases 1 and 2 (Competition releases)=== | ||
* ''Connect'' ([[James Hudson]]; 16-Feb-2008; [[Z-code]] 5). | * ''Connect'' ([[James Hudson]]; 16-Feb-2008; [[Z-code]] 5 and 8). | ||
** Beta-testing by [[Dan Shiovitz]], [[Leslie Viljoen]] and [[S. John Ross]]. | |||
** Release 1 / Serial number 080205 / Inform 7 build 5J39 (I6/v6.31 lib 6/11N) | ** Release 1 / Serial number 080205 / Inform 7 build 5J39 (I6/v6.31 lib 6/11N) | ||
** ''Release 2 line wanted'' | ** ''Release 2 line wanted'' | ||
** {{babel|ifid=1CD4E22A-E1D1-4E58-9489-148FA757E515}} | ** {{babel|ifid=1CD4E22A-E1D1-4E58-9489-148FA757E515}} | ||
** [[IFBeginnersComp]]: | ** [[IFBeginnersComp]]: 3rd place of 5 entries. | ||
** {{ifarchive|games/mini-comps/ifbeginners/|IFBeginnersComp2008.zip}} - The [[story file]] for this game is <tt>connect.z5</tt>. | *** {{ifarchive|games/mini-comps/ifbeginners/|IFBeginnersComp2008.zip}} - The [[story file]] for this game is <tt>connect.z5</tt>. | ||
** [[Interactive Short Fiction Competition]] entry. | |||
*** Download <tt>[http://mark.engelberg.googlepages.com/Connect.z8 Connect.z8]</tt> (the story file) from the Interactive Short Fiction Competition website. | |||
*** Download <tt>[http://mark.engelberg.googlepages.com/Connect.txt Connect.txt]</tt> (the source code) from the Interactive Short Fiction Competition website. | |||
==Links== | ==Links== | ||
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* [http://emshort.wordpress.com/2008/02/22/if-beginners-comp-games/ Reviews] by [[Emily Short]]. | * [http://emshort.wordpress.com/2008/02/22/if-beginners-comp-games/ Reviews] by [[Emily Short]]. | ||
[[Category: | [[Category:Works]] [[Category:Works in 2008]] [[Category:Inform 7 works]] [[Category:Z-code works]] |
Latest revision as of 03:44, 23 October 2014
Connect | |
---|---|
Author(s) | James Hudson |
Publisher(s) | n/a |
Release date(s) | 16-Feb-2008 |
Authoring system | Inform 7 |
Platform(s) | Z-code 5 |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Merciful |
How It Begins
You huddle in the concrete cell. Ever since the Hedonans built their outpost in the valley near your village, you never gave them any reason to single you out. Maybe it has something to do with the strange black box that you found recently? You glance furtively through the bars of the cell, then take the box from under your cloak. It to whirs into life and a small panel slides out, curiously marked like a typewriter...
Notable Features
- The game makes heavy use of a special connect command, which allows the protagonist to sense current and past mental emanations. By turning the connect ability on and off the player can read different descriptions of rooms, items and NPCs.
- The player / PC relationship is slightly unusual.
Versions
Releases 1 and 2 (Competition releases)
- Connect (James Hudson; 16-Feb-2008; Z-code 5 and 8).
- Beta-testing by Dan Shiovitz, Leslie Viljoen and S. John Ross.
- Release 1 / Serial number 080205 / Inform 7 build 5J39 (I6/v6.31 lib 6/11N)
- Release 2 line wanted
- IFID: 1CD4E22A-E1D1-4E58-9489-148FA757E515
IFID links: IFDB - IFBeginnersComp: 3rd place of 5 entries.
- Download IFBeginnersComp2008.zip from the IF Archive - The story file for this game is connect.z5.
- Interactive Short Fiction Competition entry.
- Download Connect.z8 (the story file) from the Interactive Short Fiction Competition website.
- Download Connect.txt (the source code) from the Interactive Short Fiction Competition website.
Links
General info
- Connect (archived) - at Baf's Guide.
- Connect - at IFDB.
Reviews
- Connect - RGIF thread.
- Reviews by Emily Short.