1337: Difference between revisions

From IFWiki

No edit summary
m (Text replace - '[[Category:Games in 2010' to '[[Category:Works in 2010')
 
(32 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{game infobox|title=1337: A Game Novel|image=[[Image:]]|author=[[Mark Fullmer Short]]|publisher=Real1st Games|released=2010|authsystem=[[HTML/PHP]]|platform=[[Facebook App]]|language=English|license=[[Freeware]]|color=none|graphics=noir comics|sound=mp3|cruelty=Merciful}}
<table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{CYOA}} {{virtual reality}} {{school}} {{mystery}} {{adventure}} </td></tr></table>
'''''1337: A Game Novel About Gaming''''' is an interactive serial novel computer game released in 2010 by Real1st Games, makers of the hit haXX0r alternate reality online game. The game combines elements of both a empire simulator, first-person shooter, and role-playing game. It is notable for integrating Jungian archetypes into the RPG programming and for making use of web 2.0, user-generated NPCs. The principle author for both the coding and the story is currently unknown.


==Gameplay==
{{game infobox|title=1337: A Game Novel|image=[[Image:1337-screenshot.jpg|right|Screenshot illustrating ''1337'''s gameplay.]]|author=[http://markfullmer.com Mark Fullmer]|publisher=Real1st Games|released=2010|authsystem=[[HTML/PHP/SQL/FBML]]|platform=[[Facebook]] App|language=English|license=[[Freeware]]|color=B&W|graphics=Noir Comic|sound=mp3|cruelty=Merciful}}
The player joins a clan in the year 1337 A.D. as either a footsoldier to King Edward III of England or King Philip VI of France. Early gameplay involves traditional MMORPG gathering, exploring, and leveling-up tasks, which culminates in a [[ganking]] battle with the level's main boss.
[http://apps.facebook.com/leetnovel 1337: A Game Novel] is an interactive serial novel by [http://markfullmer.com Mark Fullmer]. It uses [http://developers.facebook.com Facebook App] functionality to integrate a player's personal information into the storyline and employs RSS feeds to dynamically incorporate current events.


==Reception==
==How It Begins==
The game was reviewed by [[Gameology Magazine]] in late 2009 by David Breskin, a name which was later discovered to be fictitious. Gameology Magazine has not been available for comment on this matter. The supposed reviewer gave the game 3 1/2 out of 5 stars, concluding "1337 is scary real."
An elite group of ubernerd gamers are beta-testing an MMORPG called ''1337''. As the gamers ascend levels, they begin to realize that the game is much more than just a videogame and they are faced with the challenge of winning their lives back.


"Vaster than empires and more real. Frigteningly so." -- Dara Colbert, ''Spectre'' <br />
==Notable Features==
"One insane behemoth of a pesonality test." --''McFarley's Weekly''<br />
* Names of characters and other details are dynamically generated from readers' Facebook profiles.
"Tune in, turn on, drop out." -- Timothy Leary
* Story navigation mimics a [[choose your own adventure]]. Each of the novel's 300 pages prompts readers to select an option or supply their own. Choices shape minor descriptions and plot elements.
* Players' statistics are based on Jungian archetypes and traditional [[RPG]] character attributes (such as intro/extravert and lawful/chaotic).
* The game extends beyond the program in the manner of an alternate reality game. This includes faux internet sites, scholarship on videogaming, news articles, and other online games.


==Controversy==
==Versions==
Real1st Games is one of many callsigns associated with the underground hacking collective Sparse. The group originated in Okinawa, under the leadership of Johnny Otaku, and is believed to be in some way connected to the Yakuza.
===Facebook release===


The company originally attributed lead design of 1337 to "Mark Fullmer", which was later discovered to be an elaborate hoax, which included a fictitiously authored facebook page, personal weblog, and even complete short story and poetry collections. The true creator of 1337 remains unknown, though disgruntled fans are actively working to discover the identity.
* [http://apps.facebook.com/leetnovel 1337: A Game Novel About Gaming]


On January 15, 2010, the company was suddenly disbanded, though there has been speculation that this was simply media misdirection intended to divert attention from the company's clandestine operations.
==Links==
===General info===
* [http://www.youtube.com/watch?v=NF8scNKsx9g Game Trailer]
* [http://real1stgames.com/ Game Company website]
* [http://real1stgames.com/1337.htm Winkipedia page]
* {{ifdb game|1337|zywjsol2de8yu3b}}
* {{ifwizz|1337|1337-(2010-en)}}.


===Reviews===
* [http://amutualrespect.org/words/2010/01/28/the-right-shadow-spoke-a-facebook-app-novel-shout-out The Right Shadow Spoke] by [http://markfullmer.com/Nick_Courage.htm Nick Courage]


 
[[Category:Works]]
[[Category:Games]]
[[Category:Works in 2010]]
[[Category:Mystery]]
[[Category:Games in 2010]]
[[Category:Online games]]

Latest revision as of 21:23, 27 October 2014

Choice-based
Choice-based
Virtual reality
Virtual reality
School
School
Mystery
Mystery
Adventure
Adventure
1337: A Game Novel
Screenshot illustrating 1337's gameplay.
Author(s) Mark Fullmer
Publisher(s) Real1st Games
Release date(s) 2010
Authoring system HTML/PHP/SQL/FBML
Platform(s) Facebook App
Language(s) English
License(s) Freeware
Multimedia
Color effects B&W
Graphics Noir Comic
Sound/Music mp3
Ratings
Cruelty scale Merciful

1337: A Game Novel is an interactive serial novel by Mark Fullmer. It uses Facebook App functionality to integrate a player's personal information into the storyline and employs RSS feeds to dynamically incorporate current events.

How It Begins

An elite group of ubernerd gamers are beta-testing an MMORPG called 1337. As the gamers ascend levels, they begin to realize that the game is much more than just a videogame and they are faced with the challenge of winning their lives back.

Notable Features

  • Names of characters and other details are dynamically generated from readers' Facebook profiles.
  • Story navigation mimics a choose your own adventure. Each of the novel's 300 pages prompts readers to select an option or supply their own. Choices shape minor descriptions and plot elements.
  • Players' statistics are based on Jungian archetypes and traditional RPG character attributes (such as intro/extravert and lawful/chaotic).
  • The game extends beyond the program in the manner of an alternate reality game. This includes faux internet sites, scholarship on videogaming, news articles, and other online games.

Versions

Facebook release

Links

General info

Reviews