Inventory management puzzle: Difference between revisions

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A [[puzzle]] whose difficulty focuses on the fact that the [[player-character]] is not able to carry as many [[object]]s as would be convenient in the PC's [[inventory]]. Often this will not be a puzzle proper, but rather an inconvenient design error caused by arbitrary inventory limits.
A [[puzzle]] whose difficulty focuses on the fact that the [[player-character]] is not able to carry as many [[object]]s as would be convenient in the PC's [[inventory]]. Often this will not be a puzzle proper, but rather an inconvenient design error caused by arbitrary inventory limits.


[[Solution]]s may involve the use of 'player's holdall' items such as rucksacks, carrying items and dropping them in strategic locations, or moving items from one place to another by means other than carrying them (e.g., with a [[elevator | dumbwaiter]]).
[[Solution]]s may involve the use of '[[player's holdall]]' items, carrying items and dropping them in [[Cache|strategic locations]], or moving items from one place to another by means other than carrying them (e.g., with a [[elevator | dumbwaiter]]).


Variations may involve the undesirable interaction of inventory objects, such as that described by the traditional "chicken, fox, and corn" ferryboat puzzle.
Variations may involve the undesirable interaction of inventory objects, such as that described by the traditional "chicken, fox, and corn" ferryboat puzzle; [[bottleneck|bottlenecks]] that cannot be traversed with certain kinds of object (a narrow passage, a metal-detector); or a need to prevent [[NPC|NPCs]] from noticing certain items, such as a [[weapons|weapon]].


==Links==
==Links==
* [http://dfisher.serverspeople.net/ifgems/gems_7.html#7.1 Inventory Limits] in the ''IF Gems'' review quotes collection (also available from the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive]).
* [http://davidfisher.info/if/gems/index.html#7.1 Inventory Limits] in the ''IF Gems'' review quotes collection (also available from the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive]).
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/InventoryManagementPuzzle Inventory Management Puzzle] at TV Tropes Wiki.
* [http://en.wikipedia.org/wiki/Fox,_goose_and_bag_of_beans_puzzle The fox, goose, and bag of beans puzzle] page at Wikipedia.


[[Category:Glossary]] [[Category:Puzzles]]
[[Category:Glossary]]
[[Category:Puzzles]]

Latest revision as of 23:26, 14 March 2015

A puzzle whose difficulty focuses on the fact that the player-character is not able to carry as many objects as would be convenient in the PC's inventory. Often this will not be a puzzle proper, but rather an inconvenient design error caused by arbitrary inventory limits.

Solutions may involve the use of 'player's holdall' items, carrying items and dropping them in strategic locations, or moving items from one place to another by means other than carrying them (e.g., with a dumbwaiter).

Variations may involve the undesirable interaction of inventory objects, such as that described by the traditional "chicken, fox, and corn" ferryboat puzzle; bottlenecks that cannot be traversed with certain kinds of object (a narrow passage, a metal-detector); or a need to prevent NPCs from noticing certain items, such as a weapon.

Links