Backstory: Difference between revisions

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==Links==
==Links==
* [http://jacl.game-host.org:8080/dfisher/ifgems/gems_4.html#4.5 Backstory] in the ''IF Gems'' review quotes collection (also available from the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive]).
* [http://davidfisher.info/if/gems/index.html#4.5 Backstory] in the ''IF Gems'' review quotes collection (also available from the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive]).
* [http://www.plover.net/~bonds/backstory.html backstory] - article by [[Stephen Bond]].
* [http://www.plover.net/~bonds/backstory.html backstory] - article by [[Stephen Bond]].
* [http://scriptshadow.blogspot.ca/2012/05/screenwriting-article-what-hell-is.html Screenwriting Article - What The Hell Is Backstory???]


[[Category:Glossary]] [[Category:Desirable features]]
[[Category:Glossary]] [[Category:Desirable features]]

Latest revision as of 23:30, 14 March 2015

Backstory is the history that provides context for the narrative of the game, but is not itself part of the said narrative. This might include information such as the history of the world in which the game takes place, the past of the player-character, the mechanics of a magical system, etc. Often the backstory is developed further as a result of the outcome of the game. In some games, reconstructing the backstory -- finding out what happened in the game world before the game began -- is one of the game's goals. See for example Babel or Anchorhead.

Links