Darkness: Difference between revisions
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In some early games, wandering around in the dark was discouraged by incorporating dangerous things such as pits (Advent) or the infamous Infocomian monster, [[grue]]s (Zork). These obstacles can kill the PC unless there is a light source. | In some early games, wandering around in the dark was discouraged by incorporating dangerous things such as pits (Advent) or the infamous Infocomian monster, [[grue]]s (Zork). These obstacles can kill the PC unless there is a light source. | ||
[[Category:Glossary]] | |||
Revision as of 21:11, 1 January 2005
A pseudo-room that contains the PC when there is not enough light to see. In response to the command >LOOK, the player will not usually receive a full room description, but rather, a generic description such as "It is pitch dark here." The listing of objects and exits in the room is neglected.
In some IF systems, such as Inform, darkness is the default state. Something nearby (or "in scope") must be given a "light" attribute (such as the room or a light source which is held by the PC).
In some early games, wandering around in the dark was discouraged by incorporating dangerous things such as pits (Advent) or the infamous Infocomian monster, grues (Zork). These obstacles can kill the PC unless there is a light source.