Undum: Difference between revisions
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* [http://sequitur.github.io/raconteur Raconteur], [[Bruno Dias|Bruno Dias']] library of Undum tools. | * [http://sequitur.github.io/raconteur Raconteur], [[Bruno Dias|Bruno Dias']] library of Undum tools. | ||
* [http://notimetoplay.org/2016/04/10/markers-and-highlighters-a-gamedev-metaphor/ Markers and highlighters: a gamedev metaphor] - article comparing [[Undum]], [[Ramus]], and [[Squiffy]]. | |||
{{stub}} | {{stub}} | ||
[[Category:Authoring system]] | [[Category:Authoring system]] | ||
[[Category:CYOA| Undum]] | [[Category:CYOA| Undum]] |
Revision as of 21:12, 11 April 2016
Undum (undum.com) is an authoring system for CYOA-style stories playable on web browsers. Undum describes itself as "a client side framework for hypertext interactive fiction games". Undum was created by I.D. Millington in 2010. It was nominated for Best Technological Development at the XYZZY Awards 2010.
Links
- Undum.com. Homepage. An English tutorial and a Russian tutorial are both available.
- Raconteur, Bruno Dias' library of Undum tools.
- Markers and highlighters: a gamedev metaphor - article comparing Undum, Ramus, and Squiffy.
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