Guess-the-verb: Difference between revisions

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''Guess the Verb!'' ([[Leonard Richardson]], 2002, ) uses the phrase as the instruction in a surreal carnival game.
''Guess the Verb!'' ([[Leonard Richardson]], 2002, ) uses the phrase as the instruction in a surreal carnival game.
==Solution==
* Plenty of [[Beta-testing]].
* A good [[http://thesaurus.reference.com thesaurus] can also come in handy.


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 08:35, 30 October 2005

"Guess-the-verb" is the name of a particular fault in game design where although the player has correctly guessed what he is meant to do, the game's parser does not understand unless he uses a particular and possibly non-obvious way to phrase the command. For example, if there is a crate to be opened with a crowbar and the only way to open it is to "pry crate with crowbar", other actions like "open crate with crowbar" give a misleading response.

Some games, such as The Edifice (Lucian Smith, 1997, Z-code) and Ad Verbum (Nick Montfort, 2002, Z-code) inentionally include guess-the-verb puzzles to good effect, but in contexts where the puzzles are explicitly about language.

Guess the Verb! (Leonard Richardson, 2002, ) uses the phrase as the instruction in a surreal carnival game.

Solution