Undum: Difference between revisions
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'''Undum''' ([http://undum.com/ undum.com]) is an [[authoring system]] for [[CYOA]]-style stories playable on web browsers. Undum describes itself as "a client side framework for hypertext interactive fiction games". Undum was created by [[I.D. Millington]] in 2010. It was nominated for [[XYZZY Awards (Best Technological Development)|Best Technological Development]] at the [[XYZZY Awards 2010]]. | '''Undum''' ([http://undum.com/ undum.com]) is an [[authoring system]] for [[CYOA]]-style stories playable on web browsers. Undum describes itself as "a client side framework for hypertext interactive fiction games". Undum was created by [[I.D. Millington]] in 2010. It was nominated for [[XYZZY Awards (Best Technological Development)|Best Technological Development]] at the [[XYZZY Awards 2010]]. | ||
''See also [[Raconteur]], [[Bruno Dias|Bruno Dias']] library of '''Undum''' tools.'' | |||
==Links== | ==Links== | ||
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** [http://github.com/idmillington/undum Undum source code]. | ** [http://github.com/idmillington/undum Undum source code]. | ||
** [http://blog.undum.com/ Undum blog]. | ** [http://blog.undum.com/ Undum blog]. | ||
* [http://notimetoplay.org/2016/04/10/markers-and-highlighters-a-gamedev-metaphor/ Markers and highlighters: a gamedev metaphor] - article comparing [[Undum]], [[Ramus]], and [[Squiffy]]. | * [http://notimetoplay.org/2016/04/10/markers-and-highlighters-a-gamedev-metaphor/ Markers and highlighters: a gamedev metaphor] - article comparing [[Undum]], [[Ramus]], and [[Squiffy]]. | ||
Revision as of 12:15, 2 July 2016
Undum (undum.com) is an authoring system for CYOA-style stories playable on web browsers. Undum describes itself as "a client side framework for hypertext interactive fiction games". Undum was created by I.D. Millington in 2010. It was nominated for Best Technological Development at the XYZZY Awards 2010.
See also Raconteur, Bruno Dias' library of Undum tools.
Links
- Undum.com. Homepage. An English tutorial and a Russian tutorial are both available.
- Markers and highlighters: a gamedev metaphor - article comparing Undum, Ramus, and Squiffy.
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