Walkthrough: Difference between revisions

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(→‎Links: + archive link for Dorothy Millard's walkthroughs)
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* [http://www.ifarchive.org/indexes/if-archiveXsolutions.html Solutions directory] and  [http://mirror.ifarchive.org/indexes/if-archiveXsolutions.html Mirror] at the [[IF Archive]].
* [http://www.ifarchive.org/indexes/if-archiveXsolutions.html Solutions directory] and  [http://mirror.ifarchive.org/indexes/if-archiveXsolutions.html Mirror] at the [[IF Archive]].
* [http://solutionarchive.com/ CASA: The Classic Adventures Solution Archive].
* [http://solutionarchive.com/ CASA: The Classic Adventures Solution Archive].
* [http://dorothyirene.fateback.com/Adventure%20Solutions%20Main.htm Adventure Solutions] by [[Dorothy Millard]]. Hundreds of walkthroughs for older text adventures.
* {{dead link|url=http://dorothyirene.fateback.com/Adventure%20Solutions%20Main.htm |archive=http://web.archive.org/web/20140501142444/http://dorothyirene.fateback.com:80/Adventure%20Solutions%20Main.htm|Adventure Solutions}} by [[Dorothy Millard]]. Hundreds of walkthroughs for older text adventures.
* {{dswxyz|Key & Compass - IF Games Index|sol/index.html}}. Listing includes links to walkthroughs by [[David Welbourn]].
* {{dswxyz|Key & Compass - IF Games Index|sol/index.html}}. Listing includes links to walkthroughs by [[David Welbourn]].
* [http://davidfisher.info/if/gems/index.html#3.10 Walkthroughs] in the ''IF Gems'' review quotes collection (also available from the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive]).
* [http://davidfisher.info/if/gems/index.html#3.10 Walkthroughs] in the ''IF Gems'' review quotes collection (also available from the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive]).

Revision as of 03:08, 15 December 2016

A walkthrough is a list of commands; one that will typically, if entered into a game, produce a winning ending.

Extensive walkthroughs explain why to perform the various actions, and may include a number of optional commands that are not necessary to achieve a winning state, but which are required for the player to understand the plot of the game, to get a higher score than necessary to win, or just to observe the game's more interesting aspects.

Abrupt walkthroughs also exist which only offer the sequence of actions absolutely required to reach a win, or in the case of multilinear games, one of the better endings.

Links