Past raif topics: Game Mechanics: part 1: Difference between revisions

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''See also => [[Past raif topics: IF Theory: part 1#Puzzles & winnability|IF Theory: Puzzles & winnability]]''<BR>
''See also => [[Past raif topics: IF Theory: part 1#Puzzles & winnability|IF Theory: Puzzles & winnability]]''<BR>
''See also => [http://jerz.setonhill.edu/if/Puzzles.htm Puzzles in Interactive Fiction (D.G. Jerz)] .. [http://www.xyzzynews.com/xyzzy.14g.html IF Roundtable: The Art of the Puzzle] (IFMud transcript)''<BR>
''See also => [http://jerz.setonhill.edu/if/Puzzles.htm Puzzles in Interactive Fiction (D.G. Jerz)] .. {{dead link|url=http://www.xyzzynews.com/xyzzy.14g.html|archive=https://web.archive.org/web/20160722101431/http://www.xyzzynews.com/xyzzy.14g.html|IF Roundtable: The Art of the Puzzle}} (IFMud transcript)''<BR>
''See also => [http://www.xyzzynews.com/xyzzy.16d.html Nalian Language Puzzle in The Edifice] (XYZZY News article) .. [http://brasslantern.org/editorials/annoyed.html Plenty Annoyed (frustrating puzzles)] (Brass Lantern)''<BR>
''See also => {{dead link|url=http://www.xyzzynews.com/xyzzy.16d.html|archive=https://web.archive.org/web/20160729163136/http://www.xyzzynews.com/xyzzy.16d.html|Nalian Language Puzzle in The Edifice}} (XYZZY News article) .. [http://brasslantern.org/editorials/annoyed.html Plenty Annoyed (frustrating puzzles)] (Brass Lantern)''<BR>
''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_2.html Puzzles] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_2.html Puzzles] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [[Puzzle]] .. [[Best_Puzzles]] ..[[Best_Individual_Puzzle]] (IFWiki articles)''
''See also => [[Puzzle]] .. [[Best_Puzzles]] ..[[Best_Individual_Puzzle]] (IFWiki articles)''

Revision as of 01:52, 21 December 2016

This is part one (of two) of a collection of Past raif topics to do with the mechanics of IF games, such as puzzles, game world physics and navigation.

The rest may be found at Past raif topics: Game Mechanics: part 2.

If you add or change any of the sections on this page, remember to update the entry on the Past raif topics page as well.

Puzzles

See also => IF Theory: Puzzles & winnability
See also => Puzzles in Interactive Fiction (D.G. Jerz) .. IF Roundtable: The Art of the Puzzle (IFMud transcript)
See also => Nalian Language Puzzle in The Edifice (XYZZY News article) .. Plenty Annoyed (frustrating puzzles) (Brass Lantern)
See also => Puzzles in the IF Gems review quotes collection (also in the IF Archive)
See also => Puzzle .. Best_Puzzles ..Best_Individual_Puzzle (IFWiki articles)

Mazes

See also => Where mazes came from by Stephen Granade
See also => Mazes in the IF Gems review quotes collection (also in the IF Archive)
See also => Maze (IFWiki article)

Hints and walkthroughs

See also => Hint .. Walkthrough .. Invisiclues .. Fake spoiler (IFWiki articles)
See also => Invisiclues for Infocom games
See also => Getting Help (hints & solutions) .. Writing Walkthroughs (Brass Lantern articles)
See also => Cheat, Beg, Wheedle, Cajole (XYZZY News article)
See also => David Welbourn's game walkthroughs .. if-archive/solutions
See also => Hints and Walkthroughs in the IF Gems review quotes collection (also in the IF Archive)

Red herrings & decoration objects

See also => Red Herrings in the IF Gems review quotes collection (also in the IF Archive)
See also => Red herring .. Blue Herring Pattern (IFWiki articles)

Scoring

See also => Scoring in the IF Gems review quotes collection (also in the IF Archive)
See also => Score .. Rank .. Last lousy point (IFWiki articles)

Game physics / world model

See also => Liquid Modelling .. Desiderata for a Physical Simulation Library (Emily Short)
See also => Darkness .. Light source (IFWiki articles)

Simulation / world limits

See also => Past raif topics: IF Theory: part 1#Mimesis / game consistency & completeness
See also => Problems in IF Simulationism (Emily Short)

Modelling actions & objects - general

Implicit and multiple actions

See also => Implicit Actions in the IF Gems review quotes collection (also in the IF Archive)

Visibility / scope of objects

See also => Scope .. Sense-passing (IFWiki articles)

Containers & inventory limits

See also => Inventory Limits in the IF Gems review quotes collection (also in the IF Archive)
See also => Inventory .. Inventory management puzzle .. Sack object (IFWiki articles)

Time

See also => Waiting in the IF Gems review quotes collection (also in the IF Archive)

Time limits

See also => Time Limits in the IF Gems review quotes collection (also in the IF Archive)
See also => Timed puzzle (IFWiki article)

Mapping

Compass directions / navigation

See also => Compass .. Navigation (IFWiki articles)

Locations, movement & exits

See also => Exits and Mapping in the IF Gems review quotes collection (also in the IF Archive)
See also => Past raif topics: Game Mechanics: part 1#Compass directions / navigation

Randomness

See also => Randomness in the IF Gems review quotes collection (also in the IF Archive)
See also => Random (IFWiki article)

Death

See also => Death in the IF Gems review quotes collection (also in the IF Archive)
See also => Death .. Sudden death (IFWiki articles)


Past raif topics: Game Mechanics: part 2