Undum: Difference between revisions
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* {{link|url=http://idmillington.github.io/undum/|Undum homepage}}. | * {{link|url=http://idmillington.github.io/undum/|Undum homepage}}. | ||
* [http://github.com/idmillington/undum Undum source code]. | * [http://github.com/idmillington/undum Undum source code]. | ||
* | * [https://notimetoplay.org/cgi-bin/wiki/Markers_and_highlighters Markers and highlighters: a gamedev metaphor] - article comparing [[Undum]], [[Ramus]], and [[Squiffy]]. | ||
* {{link|url=https://blog.iftechfoundation.org/2018-10-08-undum-returns.html|Undum returns}} - blog post by [[Ian Millington]]. October 8, 2018. | * {{link|url=https://blog.iftechfoundation.org/2018-10-08-undum-returns.html|Undum returns}} - blog post by [[Ian Millington]]. October 8, 2018. | ||
Revision as of 13:12, 27 October 2018
Undum (homepage) is an authoring system for CYOA-style stories playable on web browsers. Undum describes itself as "a client side framework for hypertext interactive fiction games". Undum was created by I.D. Millington in 2010. It was nominated for Best Technological Development at the XYZZY Awards 2010.
See also Raconteur, Bruno Dias' library of Undum tools.
Links
- Undum homepage.
- Undum source code.
- Markers and highlighters: a gamedev metaphor - article comparing Undum, Ramus, and Squiffy.
- Undum returns - blog post by Ian Millington. October 8, 2018.
Old links
- Undum.com. Old homepage. An English tutorial and a Russian tutorial were both available.
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