Unwinnable: Difference between revisions
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* [[Past_raif_topics%3A_IF_Theory%3A_part_1#Puzzles_.26_winnability|Discussions about winnability]] on the rec.arts.int-fiction newsgroup. | * [[Past_raif_topics%3A_IF_Theory%3A_part_1#Puzzles_.26_winnability|Discussions about winnability]] on the rec.arts.int-fiction newsgroup. | ||
* [http://blog.zarfhome.com/2021/02/unwinnability-and-wishbringer.html Unwinnability and Wishbringer] - article by [[Andrew Plotkin]], February 14, 2021. | * [http://blog.zarfhome.com/2021/02/unwinnability-and-wishbringer.html Unwinnability and Wishbringer] - article by [[Andrew Plotkin]], February 14, 2021. | ||
* [https://medium.com/@model_train/text-adventure-game-design-in-2020-608528ac8bda] - article by [[Chris Ainsley]], see section Deadlock (Unwinnability), May 8, 2020. | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 22:34, 17 February 2021
A game state in which a winning ending can no longer be achieved, usually because some required objects or rooms are no longer accessible. Distinct from a losing ending because the game play does not automatically cease at this point; the player may spend some time wandering around without realizing that the game has been rendered unwinnable. (See: winnable)
[ES]
Links
- Unwinnable States in the IF Gems review quotes collection (also available from the IF Archive).
- Unwinnable, Unwinnable By Design and Unwinnable By Mistake at the TV Tropes Wiki.
- Discussions about winnability on the rec.arts.int-fiction newsgroup.
- Unwinnability and Wishbringer - article by Andrew Plotkin, February 14, 2021.
- [1] - article by Chris Ainsley, see section Deadlock (Unwinnability), May 8, 2020.