M4ZVM: Difference between revisions

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[[M4ZVM]] is a [[Z-machine]] [[interpreter]] for the [[TRS-80]] Model 4/4D/4P running LS-DOS or TRS-DOS 6.2. It was written by [[Shawn Sijnstra]], ported from [[ZXZVM]].
[[M4ZVM]] is a [[Z-machine]] [[interpreter]] for the [[TRS-80]] Model 4/4D/4P running LS-DOS or TRS-DOS 6.2. It was written by [[Shawn Sijnstra]], ported from [[ZXZVM]].


M4ZVM supports [[Z-machine versions]] 1, 2, 3, 4, 5, 7, and 8.
M4ZVM supports [[Z-machine versions]] 1, 2, 3, 4, 5, 7, and 8, as well as a minimal non-graphic support for z6.


==Features==
==Features==
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* Reverse text highlighting
* Reverse text highlighting
* Accented characters (where available)
* Accented characters (where available)
* v1, v2, v3, v4, v5, v7 and v8 games can execute
* z1, z2, z3, z4, z5, z7 and z8 games can execute
* Experimental support for z6 (excludes any graphics/complex screen modelling)
* Supports as much memory as your computer and drivers support (128k minimum)
* Supports as much memory as your computer and drivers support (128k minimum)
* Memory model allows for any valid size Dynmem (i.e. up to 64K)





Revision as of 04:04, 14 February 2022

M4ZVM is a Z-machine interpreter for the TRS-80 Model 4/4D/4P running LS-DOS or TRS-DOS 6.2. It was written by Shawn Sijnstra, ported from ZXZVM.

M4ZVM supports Z-machine versions 1, 2, 3, 4, 5, 7, and 8, as well as a minimal non-graphic support for z6.

Features

  • Named game save and load
  • Timed input
  • Transcript (printing)
  • Reverse text highlighting
  • Accented characters (where available)
  • z1, z2, z3, z4, z5, z7 and z8 games can execute
  • Experimental support for z6 (excludes any graphics/complex screen modelling)
  • Supports as much memory as your computer and drivers support (128k minimum)
  • Memory model allows for any valid size Dynmem (i.e. up to 64K)


Links