M4ZVM: Difference between revisions
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==Links== | ==Links== | ||
* [https://gitlab.com/sijnstra1/m4zvm M4ZVM Source code and binaries.] | * Gitlab repository of [https://gitlab.com/sijnstra1/m4zvm M4ZVM Source code and binaries.] | ||
{{DEFAULTSORT:M4zvm}} | {{DEFAULTSORT:M4zvm}} | ||
[[Category:Interpreter]] [[Category:Inform]] [[Category:Z-machine]] | [[Category:Interpreter]] [[Category:Inform]] [[Category:Z-machine]] |
Revision as of 07:14, 14 February 2022
M4ZVM is a Z-machine interpreter for the TRS-80 Model 4/4D/4P running LS-DOS or TRS-DOS 6.2. It was written by Shawn Sijnstra, ported from ZXZVM.
M4ZVM supports Z-machine versions 1, 2, 3, 4, 5, 7, and 8, as well as a minimal non-graphic support for z6.
Features
- Full use of 80x24 screen including support for split screen in all story files including Seastalker
- Reverse text highlighting
- Accented characters (where available)
- z1, z2, z3, z4, z5, z7 and z8 games can execute
- Experimental support for z6 (excludes any graphics/complex screen modelling)
- Memory model allows for any valid size Dynmem (i.e. up to 64K)
- Named game save and load
- Timed input
- Keyboard mapping includes functions keys, with shift F1-F3 mapped to F4-F6, a total of 6 Function keys for games such as Beyond Zork
- Transcript (printing)
- Supports as much memory as your computer and drivers support (128k minimum)
M4ZVM is licensed under GPL version 2.
Links
- Gitlab repository of M4ZVM Source code and binaries.