Past raif topics: Game Mechanics: part 1: Difference between revisions

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''See also => [[Past raif topics: IF Theory: part 1#Puzzles & winnability|IF Theory: Puzzles & winnability]]''<BR>
''See also => [[Past raif topics: IF Theory: part 1#Puzzles & winnability|IF Theory: Puzzles & winnability]]''<BR>
''See also => [http://jerz.setonhill.edu/if/Puzzles.htm Puzzles in Interactive Fiction (D.G. Jerz)] .. [http://www.xyzzynews.com/xyzzy.14g.html IF Roundtable: The Art of the Puzzle] (IFMud transcript)''<BR>
''See also => [http://jerz.setonhill.edu/if/Puzzles.htm Puzzles in Interactive Fiction (D.G. Jerz)] .. {{link|deadurl=http://www.xyzzynews.com/xyzzy.14g.html|archive=https://web.archive.org/web/20160722101431/http://www.xyzzynews.com/xyzzy.14g.html|IF Roundtable: The Art of the Puzzle}} (IFMud transcript)''<BR>
''See also => [http://www.xyzzynews.com/xyzzy.16d.html Nalian Language Puzzle in The Edifice] (XYZZY News article) .. [http://brasslantern.org/editorials/annoyed.html Plenty Annoyed (frustrating puzzles)] (Brass Lantern)''<BR>
''See also => {{link|deadurl=http://www.xyzzynews.com/xyzzy.16d.html|archive=https://web.archive.org/web/20160729163136/http://www.xyzzynews.com/xyzzy.16d.html|Nalian Language Puzzle in The Edifice}} (XYZZY News article) .. [http://brasslantern.org/editorials/annoyed.html Plenty Annoyed (frustrating puzzles)] (Brass Lantern)''<BR>
''See also => [[Puzzle]] .. [[Maze]] .. [[Best_Puzzles]] ..[[Best_Individual_Puzzle]] (IFWiki articles)''
''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_2.html Puzzles] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [[Puzzle]] .. [[Best_Puzzles]] ..[[Best_Individual_Puzzle]] (IFWiki articles)''


* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/b4f0a91c3e8675a6/7a55ae7579035108 What is &amp; is not a puzzle (Nov 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b4f0a91c3e8675a6 What is &amp; is not a puzzle (Nov 1999)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/16e957b56bdd197b/d07f5860b5d033e3 When is a puzzle a puzzle (May 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/16e957b56bdd197b When is a puzzle a puzzle (May 1999)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/92a83fbcb488d8cf/73b95aa977b6dc10 Puzzle classification (May 1993)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/92a83fbcb488d8cf Puzzle classification (May 1993)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/652af722d2c36b0e/942640566b1d8d41 Puzzle categories (four types) (Aug 1995)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/652af722d2c36b0e Puzzle categories (four types) (Aug 1995)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/de17d522c91cd027/2d1d94be5e3eb9ac Types of puzzles (Mar 1997)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/d67ad1696bdb59f7 Puzzle categories (Jan 2006)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/ab273544489fa8cc/3c17496d3d2287f0 Types of puzzles (list of 30) (Feb 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/de17d522c91cd027 Types of puzzles (Mar 1997)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/e64afb5663260b46/570c110b63fc245c Puzzle design (Jul 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/ab273544489fa8cc Types of puzzles (list of 30) (Feb 1998)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/b714f86d75c42d76/f65e8567fb80a8bc Designing puzzles (Mar 1995)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/21e7e6209bac4395 Cryptographic puzzles (Nov 2005)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/327143829c1855e7/026a86b532c5b5ed What makes a puzzle good (Aug 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/7528544ffbc52864 Linguistic puzzles (Oct 2005)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/03db8e224391101e/b4ac140aa01d307e What makes a good puzzle ? (May 1996)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/aa514d09dfeebec8 IF puzzle compendium / classic puzzles (Jul 2003, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/2bcf889db33a697f/6cf150a0a8f7510f The problem with puzzles + identifying with PC (Nov 1998)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/60124b45aae0201d "Mechanical" puzzles / being able to visualize complex objects (Feb 2005, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/04198450d6a1c2b3/09d88b2c4ddceeb2 Problem with puzzles + internal PC conflict (Apr 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/e64afb5663260b46 Puzzle design (Jul 2002)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/5c9798edbd0d15e6/b9a238af87b43685 Must puzzles always be original / unique ? (Sep 1996)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/b945fd2dfab2e535 Puzzle design (Apr 1998, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/b945fd2dfab2e535/4adb06128da70c6b Puzzles: What to do / not to do (Apr 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b714f86d75c42d76 Designing puzzles (Mar 1995)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/258eedc1ef96179f/b66db2e537087937  Mazes considered harmful (Oct 1994)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/6ab4300e4ada4f0c How to create puzzles (Oct 1994, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/5e3e22fba3d98dee/e40dbc98a116b1a0 Mazes, for or against ? (Sep 2000)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/327143829c1855e7 What makes a puzzle good (Aug 1998)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/06e3359d98e79560/5298d7b91a978ac8 Illogical puzzles + mazes (Jul 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/03db8e224391101e What makes a good puzzle ? (May 1996)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/54d5fe09c073f709/8260d56c1fe31a91 Logical puzzles / solving by brute force (&quot;+=3&quot; demo game) (Nov 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/2bcf889db33a697f The problem with puzzles + identifying with PC (Nov 1998)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/5b5a5bf3d9146cdb/e5706492d9e520ef Logical puzzles (&quot;+=3&quot; demo game) #2 (Nov 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/04198450d6a1c2b3 Problem with puzzles + internal PC conflict (Apr 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/d446e3a3bab813f5/ffc1f5ff13d84a8e Logical puzzles (&quot;+=3&quot; demo game) #3 (Nov 1994)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/904798fe3b25976d What kinds of puzzles are appropriate in IF / riddles (Aug 2004, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/5e2e42793ac5b3b1/2685ca01d43db19c Common sense puzzles (Jun 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/5c9798edbd0d15e6 Must puzzles always be original / unique ? (Sep 1996)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/19faf333dc1e4a70/e204787bfb358fcb Depending on common knowledge + instructions for making a bomb OK in a game ? (Jul 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b945fd2dfab2e535 Puzzles: What to do / not to do (Apr 1998)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/1e77fc881a74832c/08dd96ec499e8b35 Hard puzzles (Nov 1997)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/9a3be43ff8d94844 Bad puzzles (baseball puzzle) (Sep 2006, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/aefcb57c0ef49665/763461bda361ece2 Quantifying puzzle difficulty (Jul 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/54d5fe09c073f709 Logical puzzles / solving by brute force (&quot;+=3&quot; demo game) (Nov 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/30efc434687dca35/abf6cc39b2b54335 Puzzle difficulty and arbitrariness (&quot;Balances&quot; demo game) (Nov 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/5b5a5bf3d9146cdb Logical puzzles (&quot;+=3&quot; demo game) #2 (Nov 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/5616e5a55bc49725/8df3e792568eebba User-selected difficulty levels (Jan 1993)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/d446e3a3bab813f5 Logical puzzles (&quot;+=3&quot; demo game) #3 (Nov 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/15f811d4ae9107f1/a15e8b841dbecae7 Obscure puzzles &amp; multiple solutions (Apr 1997)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/0748867095f5c876 Realistic / "every day" puzzles (Jan 2006)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/c381073552dfac9e/f3a4c5da94a364a6 Alternative solutions to puzzles + sensor of wonder (Nov 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/5e2e42793ac5b3b1 Common sense puzzles (Jun 1998)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/7a504ae31c376153/f271def2a4e8e32e Time limits in puzzles (May 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/19faf333dc1e4a70 Depending on common knowledge + instructions for making a bomb OK in a game ? (Jul 1996)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/6110877109114009/5623f449bbfc2894 Puzzle fairness &amp; PC character (Sep 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/1e77fc881a74832c Hard puzzles (Nov 1997)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/1fca48c29aa1d535/262153ea70d9a040 Puzzles / the player will get it wrong (Apr 2000)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/aefcb57c0ef49665 Quantifying puzzle difficulty (Jul 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/b99e859ca10cfae9/dca6635221e51c05 Randomised &amp; optional puzzles (Dec 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/30efc434687dca35 Puzzle difficulty and arbitrariness (&quot;Balances&quot; demo game) (Nov 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/7770e1d0db5bf948/f9d81c477ad784f2 Puzzles which cannot be spoiled by Undo + disabling Undo (Aug 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/5616e5a55bc49725 User-selected difficulty levels (Jan 1993)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/fcac5ad4cf0a6108/5d4975eaef8a7690 Indicating something is not a puzzle (May 2003)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/15f811d4ae9107f1 Obscure puzzles &amp; multiple solutions (Apr 1997)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/msg/42322062791a66fc Locational puzzle theory (Oct 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/7cad622c95e4db2d Puzzle fairness ratings (Feb 2007)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/fa6cedc1f6cee1d2/10aa46869d2a4d37 (Goal / obstacle) vs (puzzle / solution) pairs (Jan 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/c381073552dfac9e Alternative solutions to puzzles + sense of wonder (Nov 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/7a504ae31c376153 Time limits in puzzles (May 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/6110877109114009 Puzzle fairness &amp; PC character (Sep 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/1fca48c29aa1d535 Puzzles / the player will get it wrong (Apr 2000)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b99e859ca10cfae9 Randomised &amp; optional puzzles (Dec 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/7770e1d0db5bf948 Puzzles which cannot be spoiled by Undo + disabling Undo (Aug 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/fcac5ad4cf0a6108 Indicating something is not a puzzle (May 2003)]
* [http://groups.google.com/group/rec.arts.int-fiction/msg/42322062791a66fc Locational puzzle theory (Oct 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/fa6cedc1f6cee1d2 (Goal / obstacle) vs (puzzle / solution) pairs (Jan 2002)]
 
==Mazes==
 
''See also => [http://www.brasslantern.org/writers/iftheory/mazes.html Where mazes came from] by [[Stephen Granade]]''<BR>
''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_7.html#7.3 Mazes] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [[Maze]] (IFWiki article)''
 
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/258eedc1ef96179f  Mazes considered harmful (Oct 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/5e3e22fba3d98dee Mazes, for or against ? (Sep 2000)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/29960f95f70b98b7 Anyone like mazes ? (Aug 1996, RGIF)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/06e3359d98e79560 Illogical puzzles + mazes (Jul 1999)]


==Hints and walkthroughs==
==Hints and walkthroughs==
Line 55: Line 75:
''See also => [http://www.csd.uwo.ca/Infocom/Invisiclues/zork1/intro.html Invisiclues for Infocom games]''<BR>
''See also => [http://www.csd.uwo.ca/Infocom/Invisiclues/zork1/intro.html Invisiclues for Infocom games]''<BR>
''See also => [http://brasslantern.org/players/help Getting Help (hints &amp; solutions)] .. [http://brasslantern.org/players/howto/writewalk.html Writing Walkthroughs] (Brass Lantern articles)''<BR>
''See also => [http://brasslantern.org/players/help Getting Help (hints &amp; solutions)] .. [http://brasslantern.org/players/howto/writewalk.html Writing Walkthroughs] (Brass Lantern articles)''<BR>
''See also => [http://www.xyzzynews.com/xyzzy.12f.html Cheat, Beg, Wheedle, Cajole] (XYZZY News article)''<BR>
''See also => {{link|deadurl=http://www.xyzzynews.com/xyzzy.12f.html|archive=https://web.archive.org/web/20160322014229/http://www.xyzzynews.com/xyzzy.12f.html|Cheat, Beg, Wheedle, Cajole}} (XYZZY News article)''<BR>
''See also => [http://webhome.idirect.com/~dswxyz/sol/index.html David Welbourn's game walkthroughs] .. <tt>[http://www.ifarchive.org/indexes/if-archiveXsolutions.html if-archive/solutions]</tt>''
''See also => [http://www.plover.net/~davidw/sol/index.html David Welbourn's game walkthroughs] .. <tt>[http://www.ifarchive.org/indexes/if-archiveXsolutions.html if-archive/solutions]</tt>''<BR>
''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_3.html#3.8 Hints] and [http://jacl.game-host.org:8080/dfisher/ifgems/gems_3.html#3.10 Walkthroughs] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''


* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/fbb6657e59c2a38e/f6bff9069f9683b6 Puzzles and hints (Jun 2003)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/fbb6657e59c2a38e Puzzles and hints (Jun 2003)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/b314cc0469c6cdad/f9cbdce18deb3880 Hints in adventure games (Dec 1993)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b314cc0469c6cdad Hints in adventure games (Dec 1993)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/a59e59ab2c6ae342/4c9b12d6613ac0f4 Gradual hints vs a sledgehammer (Oct 2001)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/a5b8ad91086bf0b7 Hint craft (notebook in Delightful Wallpaper) (Jan 2007, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/906d9442fb3020d1/e0ef13f0be64198b Hint systems / making hints hard to get vs penalizing player (Jan 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b7770c22a07228ed Hint approaches (Jan 2006)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/53e7ef38d3f9b3cd/ef07e990e193e1d3 Hint systems (Feb 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/a59e59ab2c6ae342 Gradual hints vs a sledgehammer (Oct 2001)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/586e351de5da0b47/58985c8b915cdb8b Universal Hint System (UHS) (Apr 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/9b77d5bd1075b1ab How explicit should hints get? (Mar 2006)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/fe305eb29b58a647/5abb083180f36c57 Invisiclues hint system (Jun 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/32a748b472cb6a82 Helping a stuck player (Jan 2006)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/bfd267efe3354169/279b323ff4f29cc5 Hints / including hints with games (Aug 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/906d9442fb3020d1 Hint systems / making hints hard to get vs penalizing player (Jan 2002)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/4c83b81e423b4799/78a795a915960815 Disadvantages of in game help / hints (Dec 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/916daff30579ad0c Best hint system? (Jan 2006)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/7d6401c9f176da67/a952c9b1741166b9 Hint menus (Feb 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/53e7ef38d3f9b3cd Hint systems (Feb 1998)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/bbd5471442a71965/60940079e10792d5 Format of printed hint booklets (Sep 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/586e351de5da0b47 Universal Hint System (UHS) (Apr 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/5a3c538f693f2cb4/d3ffc8b3dd0c613f Adaptive hints / puzzle DAG (Apr 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/fe305eb29b58a647 Invisiclues hint system (Jun 1998)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/0e73216bc148bde4/540814ce08effa5d Interactive hints (proposal) (Dec 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/bfd267efe3354169 Hints / including hints with games (Aug 1996)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/780778c23c5a86f1/0a60e66a0d1db798 Walkthroughs + encrypting hints (Dec 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/4c83b81e423b4799 Disadvantages of in game help / hints (Dec 1999)]
* [http://groups-beta.google.com/group/rec.games.int-fiction/browse_frm/thread/3c17ca8fa64bd6fd/856f7cf954afba8c Walkthroughs (Nov 2004)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/7d6401c9f176da67 Hint menus (Feb 1999)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/a24cee198fb2a285/df56be23b72419ec Walkthrough contents (May 2005)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/bbd5471442a71965 Format of printed hint booklets (Sep 1998)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/62e2c3ae3576a8cc/de34907121f3e2f0 Walkthroughs &amp; randomness (Nov 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/5a3c538f693f2cb4 Adaptive hints / puzzle DAG (Apr 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/d41abc9cb3a1accb/90c1b9ce6ff72a9e How to avoid looking at cheats / walkthroughs (Feb 1997)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/feb4a8e2f033a0de Context sensitive hints + responses to "Clever Author" essay (Jim Aikin) + (Jan 2007)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/0e73216bc148bde4 Interactive hints (proposal) (Dec 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/780778c23c5a86f1 Walkthroughs + encrypting hints (Dec 1992)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/3c17ca8fa64bd6fd Walkthroughs (Nov 2004, RGIF)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/a24cee198fb2a285 Walkthrough contents (May 2005)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/3c17ca8fa64bd6fd Walkthroughs format / not a substitute for hints (Nov 2004, RGIF)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/62e2c3ae3576a8cc Walkthroughs &amp; randomness (Nov 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/d41abc9cb3a1accb How to avoid looking at cheats / walkthroughs (Feb 1997)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/f186fd8abe5e2306 Do walkthroughs spoil IF games ? (Aug 2000, RGIF)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/2ac0d8d1a7bf29c2 Walkthroughs - author's persective (Jan 2007)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/f10cfce59f2e4595 Automatic walkthrough mode (Feb 2006)]


==Red herrings &amp; decoration objects==
==Red herrings &amp; decoration objects==


''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_2.html#2.8 Red Herrings] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [[Red herring]] .. [[Blue Herring Pattern]] (IFWiki articles)''
''See also => [[Red herring]] .. [[Blue Herring Pattern]] (IFWiki articles)''


* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/cbeba6dd40c8f44d/a3090e679301cfff Red herrings / unnecessary objects (May 1993)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/cbeba6dd40c8f44d Red herrings / unnecessary objects (May 1993)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/fc70d2766cd1462c/6f63952a7cc50581 Red herrings (Apr 2003)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/fc70d2766cd1462c Red herrings (Apr 2003)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/fe94872447e361ac/d86c2549a189a7bb Unimportant items / realism &amp; red herrings (Jun 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/fe94872447e361ac Unimportant items / realism &amp; red herrings (Jun 1999)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/ab6a15c2b98af8a8/e23ae068ad886499 Atmospheric messages acting as red herrings (Sep 1994)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/4cce943794e2d06d Giving everything a description (Jan 2001, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/52fd82862cbbe8e5/255e2f2b2226d034 Gratuitous objects (Sep 1994)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/b800de4218b24412 Interaction with irrelevant objects (Apr 1995, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/2940959298b357ae/f870b6c7f94e8af3 Most memorable red herrings (Sep 2000)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/ab6a15c2b98af8a8 Atmospheric messages acting as red herrings (Sep 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/9709c664a2c38582 Atmosphere vs red herrings (Jan 2006)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/52fd82862cbbe8e5 Gratuitous objects (Sep 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/2940959298b357ae Most memorable red herrings (Sep 2000)]


==Scoring==
==Scoring==


''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_7.html#7.8 Scoring] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [[Score]] .. [[Rank]] .. [[Last lousy point]] (IFWiki articles)''
''See also => [[Score]] .. [[Rank]] .. [[Last lousy point]] (IFWiki articles)''


* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/7eccfd893746ead1/7402efb83f6b76f7 Opinions on scoring (Feb 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/7eccfd893746ead1 Opinions on scoring (Feb 2002)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/32a3497485fafe4e/208f869452fd8130 Non-numerical scoring (Dec 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/32a3497485fafe4e Non-numerical scoring (Dec 1996)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/501b6e159f5f48b7/2bd4e84ae06588b5 Non-scoring games (Dec 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/501b6e159f5f48b7 Non-scoring games (Dec 1996)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/ca4d7e0edbcab508/977cc5a15289fb22 Alternatives to scoring / victory conditions (Aug 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/ca4d7e0edbcab508 Alternatives to scoring / victory conditions (Aug 1992)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/1e381ccc25984e4d/9e2272d0d112078a Diary of accomplishments instead of score (Aug 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/1e381ccc25984e4d Diary of accomplishments instead of score (Aug 1992)]
 
==Helping new players==
 
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/7099c2ce83f5f27b/00ce7e227e60c2d5 Including things for new players in the text ("Maybe you should pick up the canteen") (Dec 1995)]


==Game physics / world model==
==Game physics / world model==


''See also => [[Darkness]] .. [[Light source]] (IFWiki artciles)''
''See also => [http://emshort.home.mindspring.com/liquids.html Liquid Modelling] .. [http://emshort.home.mindspring.com/simul2.htm Desiderata for a Physical Simulation Library] (Emily Short)''<BR>
''See also => [[Darkness]] .. [[Light source]] (IFWiki articles)''


* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/c1d630de1aca88a1/b540df302e061911 Adventure interface, physics (Feb 1993)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/c1d630de1aca88a1 Adventure interface, physics (Feb 1993)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/0b9a6c3aca1427c2/8175484bed92d117 Real life physics + AI (May 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/0b9a6c3aca1427c2 Real life physics + AI (May 1998)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/7df4f6a88ea0e184/b4f0c1f3af1ef9e4 Game physics (MUD) (Apr 1993)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/7df4f6a88ea0e184 Game physics (MUD) (Apr 1993)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/cb7460b7f24100fa/226dc8a46d861f25 Simplified / naive physics for adventure games (Dec 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/cb7460b7f24100fa Simplified / naive physics for adventure games (Dec 1992)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/b34ac729ebc57736/21c34599a62bcd41 World model / liquids, mass objects, etc (Feb 2000)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/21a70450b2d5e5d1 Advantages & disadvantages of "dumb" world models + default objects (Apr 2007)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/875d248fd6a94fcd/b84412c802db30e6 Handling divisible substances (Apr 2005)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b34ac729ebc57736 World model / liquids, mass objects, etc (Feb 2000)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/92488cb0d2fd0a71/4556030b63c8d7be Liquids (Aug 2003)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/875d248fd6a94fcd Handling divisible substances (Apr 2005)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/acea0d57a073938a/64c6bfc7029ab31d Dealing with liquids (Sep 2000)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/92488cb0d2fd0a71 Liquids (Aug 2003)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/a918f37d390d7b97/ed06aada5219c9ec Liquids and Inform (Mar 1995)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/acea0d57a073938a Dealing with liquids (Sep 2000)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/1ebafb15b68ab29b/d24ac47fadd13ad9 Liquids &amp; divisible materials (Apr 1993)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/a918f37d390d7b97 Liquids and Inform (Mar 1995)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/53e8e552322c130d/0a34b16a3337047e Water as object / mixing with things (May 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/1ebafb15b68ab29b Liquids &amp; divisible materials (Apr 1993)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/6c89c388f3a20c6b/7a9913b768851be0 Volume &amp; displacement (Sep 2003)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/53e8e552322c130d Water as object / mixing with things (May 2002)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/d0d427091391bb13/b864d8271b1f6f88 Taking the bottom object from a pile (Jan 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/6c89c388f3a20c6b Volume &amp; displacement (Sep 2003)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/80ce73ad8017fb2e/59ff35a8f4b5e0fa Breaking / burning objects (simulationism in IF games) (May 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/d0d427091391bb13 Taking the bottom object from a pile (Jan 2001)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/8f360264108e0668/e06669101d56c3a7 Weather (Jul 2004)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/80ce73ad8017fb2e Breaking / burning objects (simulationism in IF games) (May 2002)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/3b8e991396a227fc/9ab312bfbe288de6 Handling darkness (May 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/8f360264108e0668 Weather (Jul 2004)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/3b8e991396a227fc/e2b59fee9ee626ae Darkness in IF / varying levels of light (May 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/3b8e991396a227fc Handling darkness (May 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/f3729757c0e3d039/a4fa578130171415 A game in the dark + context sensitive pronouns (Jan 1997)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/3b8e991396a227fc Darkness in IF / varying levels of light (May 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/4388fda8a8ab54e7/4083f90b8ba4b633 Light sources / determining if an object is in the light (May 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/f3729757c0e3d039 A game in the dark + context sensitive pronouns (Jan 1997)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/e910e2c3b31d6adc/cc6db67fd63e0a2d Modelling light &amp; sound / &quot;A under B&quot; (Nov 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/4388fda8a8ab54e7 Light sources / determining if an object is in the light (May 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/7050a0c697d820f1/f44e0d911c07a286 Spatial relationships in text based games (in/on/under) (Dec 1993)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/e910e2c3b31d6adc Modelling light &amp; sound / &quot;A under B&quot; (Nov 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/7050a0c697d820f1 Spatial relationships in text based games (in/on/under) (Dec 1993)]


==Simulation / world limits==
==Simulation / world limits==
Line 133: Line 167:
''See also => [http://emshort.home.mindspring.com/simul2.htm Problems in IF Simulationism (Emily Short)]''
''See also => [http://emshort.home.mindspring.com/simul2.htm Problems in IF Simulationism (Emily Short)]''


* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/ed2f7af715db156/948553bf88601654 Simulationism (May 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/ed2f7af715db156 Simulationism (May 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/4dfcd062819d9db5/f31c7d2e9a94a0f7 IF realities / simulationism (Nov 1993)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/4dfcd062819d9db5 IF realities / simulationism (Nov 1993)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/897393a99b40131e/f0ae3ba0dd923beb Simulationist IF / Deus Ex article (Oct 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/a3e636a8af3f28b1 Simulation and IF (summary) (Oct 2005)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/bcac501cdd241b54/642b487466fa3d42 Simulationist IF + IF in the news (Feb 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/bc1670b6ec0e40ed Simulationism (footprints in the snow) + IF libraries (Sep 2005)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/d2fcf7a346f96139/2383a4d230364aa3 Simulation (Boogum system) / detailed environment desirable ? (Feb 1995)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/ac21e5488980d9bc Simulation and world consistency / interaction checking program (Sep 2005)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/6ef6cf0fbd86482b/24ff9a79b94e5ca6 Simulating the real world (Feb 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/897393a99b40131e Simulationist IF / Deus Ex article (Oct 2001)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/8236cd450f3479ab/8c055e692bbf004d World models + parsing (May 1991)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/bcac501cdd241b54 Simulationist IF + IF in the news (Feb 2001)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/718ad13c26265c5f/f20556a2e2573c5c World representation / continuous vs discrete locations (Jan 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/d2fcf7a346f96139 Simulation (Boogum system) / detailed environment desirable ? (Feb 1995)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/06ca013309b3c119/658c783cfcdf0e59 Continuous space vs rooms + how to garble a sentence (Oct 1991)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/6ef6cf0fbd86482b Simulating the real world (Feb 2001)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/a929a95df17e5186/f991d2b934b91ae5 Continuous space instead of &quot;rooms&quot; in IF / &quot;forward 5 metres&quot; (May 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/8236cd450f3479ab World models + parsing (May 1991)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/0d9096aead6e24f6/cf57af94bc0718e5 Simulationism + NPC personalities (May 1998)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/a0644b697081f417 Why do you always miss when you "throw" something ? / world model (Jan 2003, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/4fe07fe94145f150/0397fa4f784d5c83 Fun vs full simulation (need to eat, sleep, etc) (Oct 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/718ad13c26265c5f World representation / continuous vs discrete locations (Jan 1992)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/117e14c4d0d38e89/83880e39c5017dc5 Realism vs fun (&quot;Amnesia&quot; game) (Jan 1993)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/06ca013309b3c119 Continuous space vs rooms + how to garble a sentence (Oct 1991)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/6e8e7681ab430147/3bd45dc837b806ac Realistic world models + "go to" command (Jan 2000)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/a929a95df17e5186 Continuous space instead of &quot;rooms&quot; in IF / &quot;forward 5 metres&quot; (May 1996)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/34dc407a7cfcb263/f725e24ba32d5415 NPC intelligence in a simulationist environment (Oct 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/0d9096aead6e24f6 Simulationism + NPC personalities (May 1998)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/9749fed63f37f345/d934120ea41597e7 How much detail / infinite universes (Sep 2004)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/4fe07fe94145f150 Fun vs full simulation (need to eat, sleep, etc) (Oct 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/61da68b00ac94919/25d9afe25dbde959 Boundlessness (Feb 2005)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/117e14c4d0d38e89 Realism vs fun (&quot;Amnesia&quot; game) (Jan 1993)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/2eb16fc6b1113bbc/2d662f49ab12b25e Things players try (Feb 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/6e8e7681ab430147 Realistic world models + "go to" command (Jan 2000)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/926688fbaeea7e81/19d7214f246b7336 Things not allowed to do in a game (Mar 2005)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/34dc407a7cfcb263 NPC intelligence in a simulationist environment (Oct 2001)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/e71f2303242b0f38/900a1ec8098afb23 Commands available to player (Mar 2005)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/9749fed63f37f345 How much detail / infinite universes (Sep 2004)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/61da68b00ac94919 Boundlessness (Feb 2005)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/71f48d097dc2a4ec Borders of the game world (Dec 2005)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/a15b81832dce7678 Commands not usually implemented in a game (Nov 2003, RGIF)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/2eb16fc6b1113bbc Things players try (Feb 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/926688fbaeea7e81 Things not allowed to do in a game (Mar 2005)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/e71f2303242b0f38 Commands available to player (Mar 2005)]


==Modelling actions &amp; objects - general==
==Modelling actions &amp; objects - general==


* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/34143ab7bc8f3169/dea6fd1a69a1b511 Simulation / decomposing actions into subactions (Sep 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/34143ab7bc8f3169 Simulation / decomposing actions into subactions (Sep 1999)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/451ea7baa7d06fb2/29d3b275fb2c7c79 Categories of verbs (Jul 2003)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/451ea7baa7d06fb2 Categories of verbs (Jul 2003)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/a43f798bc25b1ade/1c680ea445b0ec01 "Thing" hierarchy / TADS properties (Dec 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/a43f798bc25b1ade "Thing" hierarchy / TADS properties (Dec 2002)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/5cc5e57dfde984b1/67a0183deef78ec8 Breaking up an object / having car &amp; doors as separate objects (Inform) (Aug 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/5cc5e57dfde984b1 Breaking up an object / having car &amp; doors as separate objects (Inform) (Aug 1996)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/277efb99509d626c/e482a3687bcb15a5 Conflict resolution of character actions (NPC/PC or NPC/NPC) (Oct 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/277efb99509d626c Conflict resolution of character actions (NPC/PC or NPC/NPC) (Oct 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/01baf90aacce7cdd/322e2617284d435e PC &amp; NPCs taking turns / simultaneous actions (Jun 2005)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/01baf90aacce7cdd PC &amp; NPCs taking turns / simultaneous actions (Jun 2005)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/d9f1683b875c273c Classes of verbs / hierarchy of actions (Feb 2007)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/85989867eb00e499 Modelling object interactions (Inform 6/7) - phases, etc (Feb 2007)]
 
==Implicit and multiple actions==


==Implicit actions==
''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_14.html#14.5 Implicit Actions] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''


* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/9b7c768e7d169170/02cf77d3d6a90cf6 Automatic performance of implied actions (Jan 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/9b7c768e7d169170 Automatic performance of implied actions (Jan 1999)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/05e58ded5e5830ab/92f7e6ce16b683c0 Implicit actions + time actions take (Mar 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/05e58ded5e5830ab Implicit actions + time actions take (Mar 1998)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/d78f47e4d53229c8/5ea118907708dee3 Auto-take for objects required to be &quot;held&quot; (Inform) (Feb 1997)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/d23a496a2bd37fb2 Turns taken for commands with multiple objects / free "look" (Sep 2000, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/ddcb6c796f1ef772/12e45355aed2f62e How much autopilot (Sep 2002)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/87b651ec0384d8f0 Multiple commands on one line (Feb 2006, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/e6e28718d0fb2f3a/b66e33545eacbbf0 Level of automation / "First picking up ..." (Jan 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/d78f47e4d53229c8 Auto-take for objects required to be &quot;held&quot; (Inform) (Feb 1997)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/7a6bc5eb22ae7830/d51bef2cfad6e5ec Automatic &quot;examine&quot; when object taken (Dec 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/ddcb6c796f1ef772 How much autopilot (Sep 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/e6e28718d0fb2f3a Level of automation / "First picking up ..." (Jan 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/7a6bc5eb22ae7830 Automatic &quot;examine&quot; when object taken (Dec 1998)]


==Visibility / scope of objects==
==Visibility / scope of objects==
Line 176: Line 222:
''See also => [[Scope]] .. [[Sense-passing]] (IFWiki articles)''
''See also => [[Scope]] .. [[Sense-passing]] (IFWiki articles)''


* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/3eba4a30c83269d4/c7e3bc91fabc72ae Scope (May 1997)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/3eba4a30c83269d4 Scope (May 1997)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/2a848b5e3a4f0d8a/14085e6b052664ec Scope rules (Aug 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/2a848b5e3a4f0d8a Scope rules (Aug 1996)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/807224f30c0e01d0/9b51de678107ad74 Scope rule ideas (Inform) (Jul 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/807224f30c0e01d0 Scope rule ideas (Inform) (Jul 1996)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/d8aa83eee4f52f88/4a0b76595182964f Body parts in scope or not (Feb 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/d8aa83eee4f52f88 Body parts in scope or not (Feb 1998)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/444aa782eba6b178/d5e9a33e228cba1f Scope of items carried by NPCs / internal &amp; external things on an object (Oct 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/444aa782eba6b178 Scope of items carried by NPCs / internal &amp; external things on an object (Oct 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/bfc53abb7d061659/823f725abe28a495 Sense passing (Sense 2.0) (Nov 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/bfc53abb7d061659 Sense passing (Sense 2.0) (Nov 1999)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/ddaca093a6c5fe01/33a6c8c0e12a60a8 Sense passing (Jan 2000)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/ddaca093a6c5fe01 Sense passing (Jan 2000)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/63dfe0e4a02d1a71/0979cf13f2ec3237 Seeing inside adjacent rooms (Nov 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/63dfe0e4a02d1a71 Seeing inside adjacent rooms (Nov 1992)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/c639420a5db00ed1/093b6a1ea9095e84 Visibility / line of sight / surfaces with &quot;inside&quot; &amp; &quot;outside&quot; (Prolog) (Sep 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/c639420a5db00ed1 Visibility / line of sight / surfaces with &quot;inside&quot; &amp; &quot;outside&quot; (Prolog) (Sep 1996)]


==Containers &amp; inventory limits==
==Containers &amp; inventory limits==


''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_7.html#7.1 Inventory Limits] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [[Inventory]] .. [[Inventory management puzzle]] .. [[Sack object]] (IFWiki articles)''
''See also => [[Inventory]] .. [[Inventory management puzzle]] .. [[Sack object]] (IFWiki articles)''


* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/aa420c2627b2d9d5/5bb8dd556ce3a272 Containers (Mar 2002)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/349054f0aaebc9ae Player holding capacity (infinite vs realistically limited) (Sep 2000, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/ae1e3005ec232afd/89fcfa5857801827 Realistic containers &amp; vehicles (Apr 1990)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/aa420c2627b2d9d5 Containers (Mar 2002)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/658ebafb0f8a6918/3ec964abc6f095d3 Implementing a sack object (TADS) (Dec 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/ae1e3005ec232afd Realistic containers &amp; vehicles (Apr 1990)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/97484cce2165e862/7440a4faa556a33b Implementing a tiny container (Inform) (Aug 1995)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/658ebafb0f8a6918 Implementing a sack object (TADS) (Dec 1996)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/46368d170ecc7313/fd70845157dda043 Inventories (Jan 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/97484cce2165e862 Implementing a tiny container (Inform) (Aug 1995)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/da53a948b07adbce/626e8ae7dbbe279a Inventory limits (Jan 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/46368d170ecc7313 Inventories (Jan 2001)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/7eccfd893746ead1/7402efb83f6b76f7 Opinions on scoring + inventory limits (Feb 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/da53a948b07adbce Inventory limits (Jan 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/7eccfd893746ead1 Opinions on scoring + inventory limits (Feb 2002)]


==Time==
==Time==


* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/6cfd3820431ec9d5/03ae9478e5e78d8d Indicating passage of time (Feb 2002)]
''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_6.html#6.8 Waiting] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/686a806ff04c2a4d/020afb7a7a094cef Giving the illusion of a long journey (Dec 2000)]
 
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/89b520e295ac6cc5/56e25f939a982759 Time / game events at particular times &amp; places (Jul 1995)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/6cfd3820431ec9d5 Indicating passage of time (Feb 2002)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/2e49e6d77822ce0a/825bec105db2f480 Free actions & meta commands (Mar 1997)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/686a806ff04c2a4d Giving the illusion of a long journey (Dec 2000)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/2f7698aff23109ca/65ce73b3aabc741a TimeSys timekeeping system (HTML TADS) (May 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/89b520e295ac6cc5 Time / game events at particular times &amp; places (Jul 1995)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/05e58ded5e5830ab/92f7e6ce16b683c0 Time actions take + implicit actions (Mar 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/2e49e6d77822ce0a Free actions & meta commands (Mar 1997)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/30c2ac8d3b047eab/39d00b003da53954 Actions that take more than one turn + when should &quot;all&quot; be allowed (Mar 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/2f7698aff23109ca TimeSys timekeeping system (HTML TADS) (May 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/05e58ded5e5830ab Time actions take + implicit actions (Mar 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/30c2ac8d3b047eab Actions that take more than one turn + when should &quot;all&quot; be allowed (Mar 1994)]
 
==Time limits==
 
''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_7.html#7.5 Time Limits] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [[Timed puzzle]] (IFWiki article)''
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/7a504ae31c376153 Time limits in puzzles (May 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/e1c4e9f8eb0b6a5d Save/Restore puzzles (time limits) (Feb 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/8a8e0a7cd8e70f46 How long to make a time limit (Apr 1995)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/4a97fff85b8269dd IF criticism - examine &amp; time limits (Apr 2003)]


==Mapping==
==Mapping==


* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/26673815e6addefc/0dc6bd8308898475 TADSMap for HTML TADS (Sep 2002)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/8f8c1b99130f22f6 Approaches to mapping / still enjoying the game (Jul 2004, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/c008ff3dc5ad45c0/b373eba5283cc6e6 Mapping tools vs in game maps (Aug 2002)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/e13e134891971030 Mapping programs &amp; manual mapping (Nov 2002, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/fe561e0b3cdded5c/7580dd52b7ad5957 Map creation (Dec 2001)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/3873758f4fb626c1 Mapping tools / advantages of pen &amp; paper (Mar 2002, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/b0663a07061c45d9/8450bbf045dbf278 Mapping (Jan 2004)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/26673815e6addefc TADSMap for HTML TADS (Sep 2002)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/2a9adf6f228c0131 ASCII maps (Mar 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/c008ff3dc5ad45c0 Mapping tools vs in game maps (Aug 2002)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/00f3ea8dae023aaf/8c382e6f476e87c8 Auto generated Maps (Mar 2005)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/fe561e0b3cdded5c Map creation (Dec 2001)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/49e18a2034ef20a4/5aa029064f856e89 Automapping in HTML TADS (Apr 2000)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b0663a07061c45d9 Mapping (Jan 2004)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/cec0e2de05059fae/d906ca3da615bcbd Automap (Inform) (Feb 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/2a9adf6f228c0131 ASCII maps (Mar 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/b0663a07061c45d9/8450bbf045dbf278 Mapping / open source (Jan 2004)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/00f3ea8dae023aaf Auto generated Maps (Mar 2005)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/2c3cc80e6b900db1/4fc89e022f9601c6 Mapping tools / common map format (Mar 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/49e18a2034ef20a4 Automapping in HTML TADS (Apr 2000)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/9333043878343ad3/5072ab911b5ab342 Mapping tools (Mar 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/cec0e2de05059fae Automap (Inform) (Feb 1999)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/70e552c21434d68a/0cee6c8e5c81a2c1 Map editor ideas (authoring tool) / generating skeleton code (Jun 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b0663a07061c45d9 Mapping / open source (Jan 2004)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/2c3cc80e6b900db1 Mapping tools / common map format (Mar 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/9333043878343ad3 Mapping tools (Mar 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/70e552c21434d68a Map editor ideas (authoring tool) / generating skeleton code (Jun 1996)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/4b52dce8d37b1eef Non-graphical mapping systems (spreadsheat, etc) (Sep 2004, RGIF)]


==Compass directions / navigation==
==Compass directions / navigation==
Line 227: Line 291:
''See also => [[Compass]] .. [[Navigation]] (IFWiki articles)''
''See also => [[Compass]] .. [[Navigation]] (IFWiki articles)''


* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/779259eb98f6e67/a031f3178c63df38 "Rat in control" experiment (Apr 2003)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/779259eb98f6e67 "Rat in control" experiment (Apr 2003)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/8b1fcb4a2eaf04e5/293d22b20cdd5dbf Compass directions (Nov 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/8b1fcb4a2eaf04e5 Compass directions (Nov 1996)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/fb633901a3f25473/2a46fa6fb09d7e6c Compass directions + types of player (Feb 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/fb633901a3f25473 Compass directions + types of player (Feb 1999)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/b7b8eb33b28fad27/c4358bdf686186a8 Compass directions / cultural coordinate systems (Oct 2000)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/31f05eeddb9ea068 Directions and navigation + PCs who can drive cars properly (Nov 2006, RGIF)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/a49d525124fd12e5/f6e03cebc1887297 Extended compass directions (NNE, NorthUp, degrees, etc) (Sep 2005)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/0c4a535e37f0ef5e Navigation / using compass directions (Feb 2000, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/c0473aa3b3f4de86/02cec6e9097ad542 Not using compass directions (Feb 2002)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/d3982cea518184fb Navigating with compass directions / IF pet peeves (Oct 2000, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/42586b379bb8f2ee/f84f1f07e4539ca1 Compass &amp; relative directions (Aug 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b7b8eb33b28fad27 Compass directions / cultural coordinate systems (Oct 2000)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/cf112a45a9608bb1/ea7a3ba7c5a45878 Left and right vs NSEW (May 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/a49d525124fd12e5 Extended compass directions (NNE, NorthUp, degrees, etc) (Sep 2005)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/3c186c1cbce3fff7/fbf35919df141abd Alternatives to NSEW (Jul 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/c0473aa3b3f4de86 Not using compass directions (Feb 2002)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/267b17166b488c6f/612ed18a67033749 Directionless IF / named exits (Jun 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/42586b379bb8f2ee Compass &amp; relative directions (Aug 2001)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/151a05fb3e4c7d3f/b2322da245545dae Shipboard directions #1 (Aug 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/cf112a45a9608bb1 Left and right vs NSEW (May 1999)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/2115dda943115d0d/d7a812b0ed7e5580 Shipboard directions #2 (Aug 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/3c186c1cbce3fff7 Alternatives to NSEW (Jul 1999)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/b5fcea2633c65c1f/f412e7b1b23d872e Directions on board a ship (Nov 2002)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/7d2c817ca2b17986 Navigation + review criteria (Earth and Sky 3) (Jan 2005, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/c5ec7449872c4046/7e70deb7193e9dd0 Directions in a 3D environment (Dec 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/267b17166b488c6f Directionless IF / named exits (Jun 2002)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/984a136138035269/dc865ad992ce8353 Directions in space / zero gravity (Nov 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/151a05fb3e4c7d3f Shipboard directions #1 (Aug 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/2115dda943115d0d Shipboard directions #2 (Aug 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b5fcea2633c65c1f Directions on board a ship (Nov 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/c5ec7449872c4046 Directions in a 3D environment (Dec 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/984a136138035269 Directions in space / zero gravity (Nov 1996)]


==Locations, movement &amp; exits==
==Locations, movement &amp; exits==


''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_5.html#5.5 Exits and Mapping] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [[Past raif topics: Game Mechanics: part 1#Compass directions / navigation]]''
''See also => [[Past raif topics: Game Mechanics: part 1#Compass directions / navigation]]''


* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/4b5b832d50e5ab10/02f4bc6b372cb2ff Modelling outdoor areas (Jun 2001)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/f2bc403c59fa4820 Showing exit directions (compass rose / prompt) (Nov 2006, RGIF)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/07a9ab32abd781ef/fd1abe83f9eb9313 Physical traversal of landscape (Sep 1997)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/4b5b832d50e5ab10 Modelling outdoor areas (Jun 2001)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/7ef25db03e20d393/ec8d61afa5881acb Handling large areas (desert, etc) (May 1995)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/07a9ab32abd781ef Physical traversal of landscape (Sep 1997)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/9baa7106909d83f8/7628e62f2918e27b Large geographies / zoned areas (May 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/7ef25db03e20d393 Handling large areas (desert, etc) (May 1995)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/da77e904513c3609/aa7ee7ae3a8c23db New movement system / sectors vs rooms + can IF be 3D ? (Nov 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/9baa7106909d83f8 Large geographies / zoned areas (May 2001)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/8b1fcb4a2eaf04e5/10cdd7374b09cb75 Sector based scoping (Nov 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/da77e904513c3609 New movement system / sectors vs rooms + can IF be 3D ? (Nov 1996)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/3975ac467c461f96/977e3df5a61348c2 Travelling in a large setting (May 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/8b1fcb4a2eaf04e5 Sector based scoping (Nov 1996)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/240abf0983441483/7ba893b8eb4e23d3 Handling big rooms (Sep 2004)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/3975ac467c461f96 Travelling in a large setting (May 1999)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/d31f2395ac494379/2125637385bbe3cd Scale / rooms with many exits (Dec 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/240abf0983441483 Handling big rooms (Sep 2004)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/c7f36e41f893c8af/cfaa564d7c570671 Multiple exits in the same direction (Aug 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/d31f2395ac494379 Scale / rooms with many exits (Dec 2001)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/abe4780ee199fcf2/c84b2507287bc92a Multiple doors on the same wall (Jan 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/c7f36e41f893c8af Multiple exits in the same direction (Aug 2001)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/56b07a543575d557/d32bac9e6855933d &quot;Absurd returning&quot; exits / North + South = not the same room (Apr 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/abe4780ee199fcf2 Multiple doors on the same wall (Jan 2001)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/f53f9de1a53f680a/3eb4c6d892b30661 Sublocations within a room / &quot;go to window&quot; (Sep 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/56b07a543575d557 &quot;Absurd returning&quot; exits / North + South = not the same room (Apr 1992)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/056387ff9f6de494/c3e0bacbebaa6889 PC direction facing (Jan 2003)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/f53f9de1a53f680a Sublocations within a room / &quot;go to window&quot; (Sep 1996)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/a929a95df17e5186/f991d2b934b91ae5 &quot;Forward 5 metres&quot; / continuous space instead of rooms (May 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/056387ff9f6de494 PC direction facing (Jan 2003)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/a929a95df17e5186 &quot;Forward 5 metres&quot; / continuous space instead of rooms (May 1996)]
 
==Randomness==
 
''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_7.html#7.7 Randomness] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [[Random]] (IFWiki article)''
 
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b99e859ca10cfae9 Randomised &amp; optional puzzles (Dec 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/62e2c3ae3576a8cc Walkthroughs &amp; randomness (Nov 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/c80883ad26062704 Randomness in games + serious games (&quot;beyond empathy&quot;) (Sep 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/dedf1f1065b5b4a4 Invoking a sense of danger without using randomness (Feb 2006)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/1bcb261a0ad50f80 Random map generation (Feb 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/ab6a15c2b98af8a8 Random atmospheric messages (Sep 1994)]
 
==Death==
 
''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_7.html#7.9 Death] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [[Death]] .. [[Sudden death]] (IFWiki articles)''
 
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/39220eccd06cf4db Death, failure, mindsets, dramatic tension (Jan 2003)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b8da30013ed4fe0e Restart, death and &quot;lives&quot; (Nov 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/2b77095540604bc5 Death in IF games (Jul 1992)] .. see also => [[Death]] .. [[Sudden death]] (IFWiki articles)
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/99c2178dfe6ed9fe Killing the PC (Apr 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/56422419a182bdb6 Instant death + starvation (Mar 1995)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/c839509dbd755ff4 Dying during a flashback in an IF game (Sep 2002)]


<BR>
<BR>

Latest revision as of 16:05, 19 November 2022

This is part one (of two) of a collection of Past raif topics to do with the mechanics of IF games, such as puzzles, game world physics and navigation.

The rest may be found at Past raif topics: Game Mechanics: part 2.

If you add or change any of the sections on this page, remember to update the entry on the Past raif topics page as well.

Puzzles

See also => IF Theory: Puzzles & winnability
See also => Puzzles in Interactive Fiction (D.G. Jerz) .. IF Roundtable: The Art of the Puzzle (archive) (IFMud transcript)
See also => Nalian Language Puzzle in The Edifice (archive) (XYZZY News article) .. Plenty Annoyed (frustrating puzzles) (Brass Lantern)
See also => Puzzles in the IF Gems review quotes collection (also in the IF Archive)
See also => Puzzle .. Best_Puzzles ..Best_Individual_Puzzle (IFWiki articles)

Mazes

See also => Where mazes came from by Stephen Granade
See also => Mazes in the IF Gems review quotes collection (also in the IF Archive)
See also => Maze (IFWiki article)

Hints and walkthroughs

See also => Hint .. Walkthrough .. Invisiclues .. Fake spoiler (IFWiki articles)
See also => Invisiclues for Infocom games
See also => Getting Help (hints & solutions) .. Writing Walkthroughs (Brass Lantern articles)
See also => Cheat, Beg, Wheedle, Cajole (archive) (XYZZY News article)
See also => David Welbourn's game walkthroughs .. if-archive/solutions
See also => Hints and Walkthroughs in the IF Gems review quotes collection (also in the IF Archive)

Red herrings & decoration objects

See also => Red Herrings in the IF Gems review quotes collection (also in the IF Archive)
See also => Red herring .. Blue Herring Pattern (IFWiki articles)

Scoring

See also => Scoring in the IF Gems review quotes collection (also in the IF Archive)
See also => Score .. Rank .. Last lousy point (IFWiki articles)

Game physics / world model

See also => Liquid Modelling .. Desiderata for a Physical Simulation Library (Emily Short)
See also => Darkness .. Light source (IFWiki articles)

Simulation / world limits

See also => Past raif topics: IF Theory: part 1#Mimesis / game consistency & completeness
See also => Problems in IF Simulationism (Emily Short)

Modelling actions & objects - general

Implicit and multiple actions

See also => Implicit Actions in the IF Gems review quotes collection (also in the IF Archive)

Visibility / scope of objects

See also => Scope .. Sense-passing (IFWiki articles)

Containers & inventory limits

See also => Inventory Limits in the IF Gems review quotes collection (also in the IF Archive)
See also => Inventory .. Inventory management puzzle .. Sack object (IFWiki articles)

Time

See also => Waiting in the IF Gems review quotes collection (also in the IF Archive)

Time limits

See also => Time Limits in the IF Gems review quotes collection (also in the IF Archive)
See also => Timed puzzle (IFWiki article)

Mapping

Compass directions / navigation

See also => Compass .. Navigation (IFWiki articles)

Locations, movement & exits

See also => Exits and Mapping in the IF Gems review quotes collection (also in the IF Archive)
See also => Past raif topics: Game Mechanics: part 1#Compass directions / navigation

Randomness

See also => Randomness in the IF Gems review quotes collection (also in the IF Archive)
See also => Random (IFWiki article)

Death

See also => Death in the IF Gems review quotes collection (also in the IF Archive)
See also => Death .. Sudden death (IFWiki articles)


Past raif topics: Game Mechanics: part 2