Accessibility for players with low vision: Difference between revisions
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==Links== | ==Links== | ||
===Discussion=== | ===Discussion=== | ||
* | * {{link|deadurl=http://www.inthecompanyofgrues.com/?p=220|archive=https://web.archive.org/web/20120609153018/http://www.inthecompanyofgrues.com/?p=220|Interactive fiction and VI accessibility: a framework for discussion}}. Also available in {{link|deadurl=http://www.inthecompanyofgrues.com/accessibility/ifvia.rtf |archive=https://web.archive.org/web/20121109092320/http://www.inthecompanyofgrues.com/accessibility/ifvia.rtf |RTF format}}. Blog post by [[Neophyte]], November 2010. | ||
* [http://www.intfiction.org/forum/viewtopic.php?f=6&t=1708&start=0 Intfiction.org discussion of Neo's blog post]. November 2010. | * [http://www.intfiction.org/forum/viewtopic.php?f=6&t=1708&start=0 Intfiction.org discussion of Neo's blog post]. November 2010. | ||
* [http://www.intfiction.org/forum/viewtopic.php?f=6&t=8690 Notes on Screen Reader Accessibility]. Observations from | * [http://www.intfiction.org/forum/viewtopic.php?f=6&t=8690 Notes on Screen Reader Accessibility]. Observations from Neil at intfiction.org. August 2013. | ||
* [https:// | * [https://intfiction.org/t/are-static-objects-really-that-important/5625/23 Emphasizing words], [https://intfiction.org/t/are-static-objects-really-that-important/5625/31 using status bars and multiple windows], and [https://intfiction.org/t/are-static-objects-really-that-important/5625/34 describing cover art (1], [https://intfiction.org/t/descriptive-text-for-cover-art/6257 2)]. A few suggestions and observations from Neil in the "Are static objects REALLY that important" thread at intfiction.org. August 2014. | ||
* Accessibility observations by [[Wade Clarke]]: [http://importantastrolab.blogspot.com/2015/04/accessibility-observations-part-1.html Part 1], [http://importantastrolab.blogspot.com/2015/04/accessibility-observations-part-2.html 2], [http://importantastrolab.blogspot.com/2015/05/accessibility-observations-part-3.html 3], [http://importantastrolab.blogspot.com/2015/06/accessibility-observations-part-4.html 4], [http://importantastrolab.blogspot.com/2015/06/accessibility-observations-part-5.html 5]. Series of blog posts from April through June 2015. | * Accessibility observations by [[Wade Clarke]]: [http://importantastrolab.blogspot.com/2015/04/accessibility-observations-part-1.html Part 1], [http://importantastrolab.blogspot.com/2015/04/accessibility-observations-part-2.html 2], [http://importantastrolab.blogspot.com/2015/05/accessibility-observations-part-3.html 3], [http://importantastrolab.blogspot.com/2015/06/accessibility-observations-part-4.html 4], [http://importantastrolab.blogspot.com/2015/06/accessibility-observations-part-5.html 5]. Series of blog posts from April through June 2015. | ||
* [http://www.intfiction.org/forum/viewtopic.php?f=38&t=18067 Accessibility efforts in web-based IF]. Discussion at intfiction.org. May 2015. | * [http://www.intfiction.org/forum/viewtopic.php?f=38&t=18067 Accessibility efforts in web-based IF]. Discussion at intfiction.org. May 2015. | ||
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Many items on this list were shamelessly lifted from Neophyte's article: | Many items on this list were shamelessly lifted from Neophyte's article: | ||
* [http://www.ablegamers.com/ Able Gamers]. Accessibility resources for caregivers, game developers, and gamers. | * [http://www.ablegamers.com/ Able Gamers]. Accessibility resources for caregivers, game developers, and gamers. | ||
* | * {{link|deadurl=http://www.assistivegaming.com/spip.php?article44 |archive=https://web.archive.org/web/20090108081806/http://www.assistivegaming.com/spip.php?article44 |Assistive Gaming Interactive Fiction page}}. An blog post on accessible interactive fiction for newcomers. | ||
* [http://www.audiogames.net Audio Games]. A catalogue of audio games to download and play. | * [http://www.audiogames.net Audio Games]. A catalogue of audio games to download and play. | ||
* [http://www.audiogames.net/page.php?pagefile=articles Audio Games’ Resource Page]. A wealth of articles, transcripts and documents relating to accessibility gaming. | * [http://www.audiogames.net/page.php?pagefile=articles Audio Games’ Resource Page]. A wealth of articles, transcripts and documents relating to accessibility gaming. | ||
* | * {{link|archive=https://web.archive.org/web/20140601070425/http://www.audyssey.org/|Audyssey}}. An audio gamers mailing list. | ||
* [http://www.game-accessibility.com/ Game Accessibility]. The website of a research project that focuses on the accessibility of electronic games for gamers with disabilities. | * [http://www.game-accessibility.com/ Game Accessibility]. The website of a research project that focuses on the accessibility of electronic games for gamers with disabilities. | ||
* [http://infodoc.plover.net/index.html The Infocom Documentation Project] includes [http://infodoc.plover.net/screenread/index.html screen-reader-friendly versions of manuals from some Infocom games.] | * [http://infodoc.plover.net/index.html The Infocom Documentation Project] includes [http://infodoc.plover.net/screenread/index.html screen-reader-friendly versions of manuals from some Infocom games.] | ||
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* [http://www.usagamesinteractive.com USA Games Interactive]. Audio gaming site for the company USA Games Interactive. | * [http://www.usagamesinteractive.com USA Games Interactive]. Audio gaming site for the company USA Games Interactive. | ||
* [[Incant]] open source Android interpreter app with both speech output and speech recognition, could be further developed to have voice game selection and menu navigation. | * [[Incant]] open source Android interpreter app with both speech output and speech recognition, could be further developed to have voice game selection and menu navigation. | ||
* [[Assistive Technology]] | |||
Latest revision as of 23:36, 11 July 2023
Links
Discussion
- Interactive fiction and VI accessibility: a framework for discussion (archive). Also available in RTF format (archive). Blog post by Neophyte, November 2010.
- Intfiction.org discussion of Neo's blog post. November 2010.
- Notes on Screen Reader Accessibility. Observations from Neil at intfiction.org. August 2013.
- Emphasizing words, using status bars and multiple windows, and describing cover art (1, 2). A few suggestions and observations from Neil in the "Are static objects REALLY that important" thread at intfiction.org. August 2014.
- Accessibility observations by Wade Clarke: Part 1, 2, 3, 4, 5. Series of blog posts from April through June 2015.
- Accessibility efforts in web-based IF. Discussion at intfiction.org. May 2015.
- Interactive Fiction Technology Foundation's accessibility testing program:
- A couple of program-chair updates. Blog post by Jason McIntosh. Feb 2018.
- Accessibility testing update: Spring 2018. Blog post by Jason McIntosh. April 2018.
- Accessibility Testing Project report now available. Blog post by Jason McIntosh. June 2019.
General Resources
Many items on this list were shamelessly lifted from Neophyte's article:
- Able Gamers. Accessibility resources for caregivers, game developers, and gamers.
- Assistive Gaming Interactive Fiction page (archive). An blog post on accessible interactive fiction for newcomers.
- Audio Games. A catalogue of audio games to download and play.
- Audio Games’ Resource Page. A wealth of articles, transcripts and documents relating to accessibility gaming.
- Audyssey (archive). An audio gamers mailing list.
- Game Accessibility. The website of a research project that focuses on the accessibility of electronic games for gamers with disabilities.
- The Infocom Documentation Project includes screen-reader-friendly versions of manuals from some Infocom games.
- Interactive Fiction Technology Foundation Accessibility Testing Report (2019). Includes recommendations to improve the accessibility of IF technology and games.
- Kitchen’s Inc. Web site for accessible games made by Jim Kitchen.
- PCS games. An accessible game development company. Includes useful links to other accessible gaming sites.
- USA Games Interactive. Audio gaming site for the company USA Games Interactive.
- Incant open source Android interpreter app with both speech output and speech recognition, could be further developed to have voice game selection and menu navigation.
- Assistive Technology