Invisiclues: Difference between revisions

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m (removed from Glossary, but added to Publications. attribution commented out.)
(+ various versions of Infocom InvisiClues; PRIZM project)
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Each of the Infocom Invisicules books included a series of questions that the [[player]] might ask about a particular puzzle (e.g. "How do I find the cave entrance?"), and a series of increasingly specific answers written in invisible ink.  The player used a special marker to reveal progressively more specific answers (e.g., first "Caves are created by water." then "Water runs downhill.", and then "Walk downstream.").  To prevent players from finding out too much about the [[plot]] just by perusing the questions, Invisiclues frequently included humorous [[fake spoiler]]s.
Each of the Infocom Invisicules books included a series of questions that the [[player]] might ask about a particular puzzle (e.g. "How do I find the cave entrance?"), and a series of increasingly specific answers written in invisible ink.  The player used a special marker to reveal progressively more specific answers (e.g., first "Caves are created by water." then "Water runs downhill.", and then "Walk downstream.").  To prevent players from finding out too much about the [[plot]] just by perusing the questions, Invisiclues frequently included humorous [[fake spoiler]]s.


While the printing method is not practical for non-commercial releases, some people have created Invisiclues-style hints for their and other people's games.
While the printing method is not practical for non-commercial releases, some people have created Invisiclues-style hints for their and other people's games. <!-- DennisGJerz - 23 Nov 2002 -->


<!-- DennisGJerz - 23 Nov 2002 -->
== PRIZM ==
 
The {{link|deadurl=http://www.waitingforgo.com/invisiclues/|archive=https://web.archive.org/web/20170902193526/http://www.waitingforgo.com/invisiclues/|PRIZM project}} by [[Steven Marsh]] and [[Digby McWiggle]] rendered Infocom's InvisiClues as playable [[Z-machine]] games. The project was endorsed by Activision, who now hold the copyright for Infocom’s material.
 
The original website is now offline, but the game files can be found at [[The Infocom Documentation Project]].
 
== Links ==
* [https://zedlopez.github.io/invisiclue/ HTML Infocom Invisiclues] - progressive, by [[Zed Lopez]].
* [http://infocom.elsewhere.org/scheyen/Invisiclues/_._.html HTML Infocom Invisiclues] - static, at the [[Infocom Homepage]].
* [https://www.ifarchive.org/indexes/if-archive/infocom/hints/invisiclues/ infocom/hints/invisiclues/] - at the [[IF Archive]] (various formats).


[[Category:Infocom]] [[Category:Publications]]
[[Category:Infocom]] [[Category:Publications]]

Revision as of 18:56, 18 July 2023

Initially, a trademarked name for the hint booklets published by Infocom; now a generic term for a way of organizing a series of increasingly explicit hits that do not unnecessarily destroy the challenge of solving a puzzle.

Each of the Infocom Invisicules books included a series of questions that the player might ask about a particular puzzle (e.g. "How do I find the cave entrance?"), and a series of increasingly specific answers written in invisible ink. The player used a special marker to reveal progressively more specific answers (e.g., first "Caves are created by water." then "Water runs downhill.", and then "Walk downstream."). To prevent players from finding out too much about the plot just by perusing the questions, Invisiclues frequently included humorous fake spoilers.

While the printing method is not practical for non-commercial releases, some people have created Invisiclues-style hints for their and other people's games.

PRIZM

The PRIZM project (archive) by Steven Marsh and Digby McWiggle rendered Infocom's InvisiClues as playable Z-machine games. The project was endorsed by Activision, who now hold the copyright for Infocom’s material.

The original website is now offline, but the game files can be found at The Infocom Documentation Project.

Links